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Clown Shoes + conductor (2)
Monster Train

Clown Shoes + conductor (2)

Learn how to beat the Clown Shoes + conductor (2) Dimensional Challenge in Monster Train. This guide covers strategies, modifiers, and rewards for this challenging encounter.

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Learn how to beat the Clown Shoes + conductor (2) Dimensional Challenge in Monster Train. This guide covers strategies, modifiers, and rewards for this challenging encounter.

Walkthrough
  1. 1
    Weapons Make The Warrior: Start with empowered equipment. Equipment cards cost 0 Ember. Add 3 random Equipment cards to your starting deck. Attack and health benefits from equipment are doubled. All cards have 1 fewer upgrade slot. Recommended clans: Banished/Fel primary, Pyreborne/Lady Gilda allied, Heart of the Pact Pyre Heart. Unlocks Trigger Happy and Twofer. Strategy: Treat as an easier Covenant 1; combine equipment for powerful cards.
  2. 2
    Twofer: Twice as much of all the things that matter. Draft a card, gain a second copy. Double Gold earned. Double stacks of all status effects. Recommended clans: Pyreborne/Lord Fenix primary, Banished/Talos allied, Proto Heartcage Pyre Heart. Unlocks I'm the Enemy Now! and Calculation Station. Strategy: Duality modifier makes stacking Valor and Pyregel easy. Frenzystone is more powerful, granting Multistrike 2. Be cautious of Trials like Seal of Aggression, Stone of the Undying, and Thorn Guard due to increased Multistrike, Reanimate, and Spikes.
  3. 3
    I'm the Enemy Now!: Your units have been picking up ideas from the enemy. Friendly units get Quick. Ascend friendly units at the end of each turn. The path you take on the map is chosen automatically. Recommended clans: Underlegion/Bolete the Guillotine primary, Banished/Talos allied, Proto Heartcage Pyre Heart. Unlocks Stop Hitting Yourself! and Slow and Sloppy. Strategy: Demonstrates overstacking. Largerestone upgrades are powerful. Shift units activate more often due to automatic Ascending.
  4. 4
    Stop Hitting Yourself: Your monsters can't help themselves, they love to hit spiked enemies. All units get Multistrike 1. Enemy units enter with Spikes 1. Enemy units gain Spikes 3 when t

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