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E. Biological Arms [B-Arm]
Monster Train

E. Biological Arms [B-Arm]

Explore the E. Biological Arms (B-Arm) challenges in Monster Train. Learn strategies for 'Weapons Make The Warrior', 'Twofer', 'I'm the Enemy Now!', and 'Stop Hitting Yourself!' challenges.

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Explore the E. Biological Arms (B-Arm) challenges in Monster Train. Learn strategies for 'Weapons Make The Warrior', 'Twofer', 'I'm the Enemy Now!', and 'Stop Hitting Yourself!' challenges.

The E. Biological Arms (B-Arm) are a set of challenges in Monster Train that focus on unique gameplay modifiers. These challenges offer a different way to play the game, often requiring new strategies to overcome.

  • Weapons Make The Warrior: Start with empowered equipment and benefit from doubled equipment stats.
  • Twofer: Draft a second copy of every card and double gold earned. Status effects are also doubled.
  • I'm the Enemy Now!: Friendly units gain Quick and Ascend at the end of each turn. Map path is auto-selected.
  • Stop Hitting Yourself: All units gain Multistrike 1. Enemy units enter with Spikes 1, gaining Spikes 3 when they are attacked.

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