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Metal Platter + crystal
Monster Train

Metal Platter + crystal

Master the Metal Platter + Crystal challenges in Monster Train! Learn strategies, modifiers, and unlockables for these unique Dimensional Challenges.

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Master the Metal Platter + Crystal challenges in Monster Train! Learn strategies, modifiers, and unlockables for these unique Dimensional Challenges.

This guide covers the Metal Platter + Crystal Dimensional Challenges in Monster Train, detailing their modifiers, strategies, and unlockable rewards.

Challenge NamePrimary ClanAllied ClanPyre HeartModifiersUnlocksStrategy
Weapons Make The WarriorBanished / FelPyreborne / Lady GildaHeart of the Pact
  • Enchanted Armory: Equipment cards cost 0 Ember. Add 3 random Equipment cards to your starting deck.
  • Amplified Armaments: Attack and health benefits from equipment are doubled.
  • No Fluff: All cards have 1 fewer upgrade slot.
Trigger Happy, TwoferAn easier version of Covenant 1. Focus on picking up and combining equipment for powerful cards.
TwoferPyreborne / Lord FenixBanished / TalosProto Heartcage
  • Two for One: Each time you draft a card, gain a second copy.
  • Moneybags: Double Gold earned.
  • Duality: Double stacks of all status effects.
I'm the Enemy Now!, Calculation StationThe Duality modifier makes stacking status effects like Valor and Pyregel very effective. Frenzystone is also more powerful, granting Multistrike 2. Be cautious of Trials that add Multistrike, Reanimate, or Spikes.
I'm the Enemy Now!Underlegion / Bolete the GuillotineBanished / TalosProto Heartcage
  • Fast Draw: Friendly units get Quick.
  • Race Ya There: Ascend friendly units at the end of each turn.
  • One Track Mind: The path you take on the map is chosen automatically.
Stop Hitting Yourself!, Slow and SloppyThis challenge highlights the power of overstacking. Largestones are effective due to no capacity concerns. Shift units activate more frequently due to automatic Ascending.
Stop Hitting YourselfLazarus League / Baron GraelBanished / FelProto Heartcage
  • Strike Hard: All units get Multistrike 1.
  • Pain Train: Enemy units enter with Spikes 1.
  • Rising Retribution: Enemy units gain Spikes 3 when t

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