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ELEMENT INFERNO
Monster Train

ELEMENT INFERNO

Master the Element Inferno challenges in Monster Train! Learn strategies for Weapons Make The Warrior, Twofer, I'm the Enemy Now!, and Stop Hitting Yourself.

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Master the Element Inferno challenges in Monster Train! Learn strategies for Weapons Make The Warrior, Twofer, I'm the Enemy Now!, and Stop Hitting Yourself.

Walkthrough
  1. 1
    Weapons Make The Warrior
    Start with glorious equipment empowered by Malicka's magics. This challenge is a simpler version of Covenant 1. Focus on picking up and combining equipment cards to create powerful units. This challenge unlocks Trigger Happy and Twofer.
    • Primary Clan: Banished/Fel
  2. 2
    Allied Clan: Pyreborne/Lady Gilda
  3. 3
    Pyre Heart: Heart of the Pact
  4. 4
    Modifiers: Enchanted Armory (Equipment cards cost 0 Ember. Add 3 random Equipment cards to your starting deck), Amplified Armaments (Attack and health benefits from equipment are doubled), No Fluff (All cards have 1 fewer upgrade slot).
  5. 5
    Twofer
    Twice as much of all the things that matter. This challenge makes stacking status effects like Valor and Pyregel very effective due to the Duality modifier. Be mindful that increased Multistrike can make certain Trials more dangerous.
    • Primary Clan: Pyreborne/Lord Fenix
  6. 6
    Allied Clan: Banished/Talos
  7. 7
    Pyre Heart: Proto Heartcage
  8. 8
    Modifiers: Two for One (Each time you draft a card, gain a second copy), Moneybags (Double Gold earned), Duality (Double stacks of all status effects).
  9. 9
    I'm the Enemy Now!
    Your units have been picking up ideas from the enemy. This challenge highlights the power of overstacking, especially with Largestones, due to the Fast Draw and Race Ya There modifiers. Shift units will activate more frequently.
    • Primary Clan: Underlegion/Bolete the Guillotine
  10. 10
    Allied Clan: Banished/Talos
  11. 11
    Pyre Heart: Proto Heartcage
  12. 12
    Modifiers: Fast Draw (Friendly units get Quick), Race Ya There (Ascend friendly units at the end of each turn), One Track Mind (The path you take on the map is chosen automatically).
  13. 13
    Stop Hitting Yourself
    Your monsters can't help themselves, they love to hit spiked enemies. This challenge focuses on units with Multistrike and enemies with Spikes, creating a high-damage, high-risk scenario.
    • Primary Clan: Lazarus League/Baron Grael
  14. 14
    Allied Clan: Banished/Fel
  15. 15
    Pyre Heart: Proto Heartcage
  16. 16
    Modifiers: Strike Hard (All units get Multistrike 1), Pain Train (Enemy units enter with Spikes 1), Rising Retribution (Enemy units gain Spikes 3 when t
Tips
  • Leverage the unique modifiers of each challenge to your advantage.
  • Prioritize card draw and unit buffs that synergize with the challenge's theme.
  • Be aware of potential downsides, such as increased enemy difficulty or self-harm mechanics.
Completion of these challenges unlocks new Dimensional Challenges and achievements.

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