Unlock the secrets of Monster Train's Dimensional Challenges. Learn strategies for 'Weapons Make The Warrior,' 'Twofer,' 'I'm the Enemy Now!,' and 'Stop Hitting Yourself!' to conquer new trials.
This section details the various Dimensional Challenges in Monster Train, offering unique gameplay modifiers and increased difficulty. There are 43 Dimensional Challenges in total, with 21 present at release and 22 added in the Echoes From the Void DLC.
Primary Challenges
Weapons Make The Warrior
Start with glorious equipment that are empowered by Malicka's magics. This challenge is at Covenant Rank 1 and features modifiers like Enchanted Armory (free equipment cards), Amplified Armaments (doubled equipment bonuses), and No Fluff (fewer upgrade slots). It unlocks Trigger Happy and Twofer. The strategy is to focus on acquiring and combining powerful equipment, as it's an easier version of Covenant 1.
Twofer
Twice as much of all the things that matter. This Covenant Rank 1 challenge includes modifiers such as Two for One (drafted cards are duplicated), Moneybags (double gold earned), and Duality (double status effect stacks). It unlocks I'm the Enemy Now! and Calculation Station. The strategy involves leveraging the Duality modifier to stack absurd amounts of Valor and Pyregel, and noting that Frenzystone becomes significantly more powerful, granting Multistrike 2.
I'm the Enemy Now!
Your units have been picking up ideas from the enemy. At Covenant Rank 1, this challenge features Fast Draw (friendly units gain Quick), Race Ya There (friendly units Ascend at end of turn), and One Track Mind (map path is auto-selected). It unlocks Stop Hitting Yourself! and Slow and Sloppy. The strategy highlights the power of overstacking, the effectiveness of Largestones due to less capacity concern, and how Shift units activate more frequently due to automatic Ascending.
Stop Hitting Yourself
Your monsters can't help themselves, they love to hit spiked enemies. This Covenant Rank 1 challenge includes Strike Hard (all units gain Multistrike 1), Pain Train (enemy units enter with Spikes 1), and Rising Retribution (enemy units gain Spikes 3 when t
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