Master the Horned Skull and Conductor in Monster Train! This guide details strategies, modifiers, and tips for these challenging Dimensional Challenges.
Walkthrough
- 1Horned Skull (Stop Hitting Yourself): This challenge, available at Covenant Rank 1 with Lazarus League/Baron Grael as primary and Banished/Fel as allied, features modifiers like 'Strike Hard' (all units get Multistrike 1), 'Pain Train' (enemies enter with Spikes 1), and 'Rising Retribution' (enemies gain Spikes 3 when they enter).
- 2Conductor (I'm the Enemy Now!): Also at Covenant Rank 1, this challenge uses Underlegion/Bolete the Guillotine as primary and Banished/Talos as allied. Modifiers include 'Fast Draw' (friendly units get Quick), 'Race Ya There' (friendly units Ascend at end of turn), and 'One Track Mind' (map path is chosen automatically).
Tips
- For Horned Skull, focus on units that can benefit from Multistrike and have ways to mitigate or utilize enemy Spikes. Consider units that deal damage on entry or have high health to survive retaliatory hits.
- For Conductor, leverage the Quick status to get more actions before units Ascend. Units that gain benefits from Ascending or have powerful effects upon entering play are strong. The automatic pathing means you need to be prepared for any route.
- Synergize your clan choices with the modifiers. For Horned Skull, clans that can handle direct damage or benefit from being hit might be useful. For Conductor, clans that excel with Quick or benefit from rapid unit cycling will shine.
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