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Jumper Cables + battery (2)
Monster Train

Jumper Cables + battery (2)

Master the Jumper Cables + Battery (2) Dimensional Challenge in Monster Train. Learn strategies, modifiers, and unlockable content for this unique gameplay scenario.

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Master the Jumper Cables + Battery (2) Dimensional Challenge in Monster Train. Learn strategies, modifiers, and unlockable content for this unique gameplay scenario.

Walkthrough
  1. 1
    Weapons Make The Warrior: Start with 3 random Equipment cards that cost 0 Ember. All equipment benefits are doubled, but all cards have 1 fewer upgrade slot. This challenge is a simplified Covenant 1, encouraging you to draft and combine equipment for potent effects.
  2. 2
    Twofer: Drafted cards come in pairs. You earn double Gold, and all status effect stacks are doubled. This makes stacking buffs like Valor and debuffs like Pyregel extremely potent. Be mindful that increased Multistrike from Frenzystone can make certain Trials more dangerous.
  3. 3
    I'm the Enemy Now!: Friendly units gain Quick. Units Ascend at the end of each turn. The map path is auto-selected. This challenge highlights the power of overstacking buffs and the effectiveness of Largestones due to less concern over capacity.
  4. 4
    Stop Hitting Yourself: All units gain Multistrike 1. Enemy units enter with Spikes 1 and gain Spikes 3 when they take damage. This challenge encourages aggressive play, as your units will hit multiple times and enemies will retaliate with increasing Spikes.
Tips
  • Focus on drafting and upgrading equipment cards in 'Weapons Make The Warrior' for massive power spikes.
  • In 'Twofer', leverage the doubled status effect stacks to create overwhelming buffs or debuffs.
  • 'I'm the Enemy Now!' benefits from units that can quickly Ascend or gain significant buffs before ascending.
  • 'Stop Hitting Yourself' rewards units that can survive retaliatory damage from Spikes, or those that can quickly eliminate enemies before Spikes become too dangerous.

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