Master the Box Breaking challenges in Monster Train! Learn strategies for Weapons Make The Warrior, Twofer, I'm the Enemy Now!, and Stop Hitting Yourself to conquer these unique dimensional trials.
This guide covers several 'Box Breaking' Dimensional Challenges in Monster Train, focusing on unique modifiers and strategies to overcome them. These challenges often involve altered game mechanics that require specific approaches to succeed.
Weapons Make The Warrior
This challenge starts you with empowered equipment. The modifiers are Enchanted Armory (Equipment cards cost 0 Ember, add 3 random Equipment cards to your starting deck) and Amplified Armaments (Attack and health benefits from equipment are doubled). No Fluff also reduces upgrade slots by 1. It's described as an easier version of Covenant 1, encouraging players to pick up and combine equipment for powerful cards.
Twofer
This challenge doubles many game elements. Modifiers include Two for One (drafting a card grants a second copy), Moneybags (double Gold earned), and Duality (double stacks of all status effects). The Duality modifier makes stacking buffs like Valor and debuffs like Pyregel very effective. It also makes Frenzystone's Multistrike 2 even more potent, but can increase the danger of certain Trials.
I'm the Enemy Now!
This challenge grants friendly units Quick and ascends them at the end of each turn. The One Track Mind modifier automatically chooses your map path. The strategy highlights the power of overstacking and the effectiveness of Largestones. Shift units are also noted to activate more frequently due to the automatic Ascend.
Stop Hitting Yourself
This challenge gives all units Multistrike 1. Enemy units enter with Spikes 1, and gain Spikes 3 when they are attacked. The strategy focuses on the interaction between your units' Multistrike and the enemies' Spikes, suggesting that hitting enemies will cause them to gain more Spikes.
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