Master the "Turbine + gears" Dimensional Challenge in Monster Train. Learn strategies, modifiers, and unlockables for this unique gameplay modifier.
Walkthrough
- 1Weapons Make The Warrior: Start with glorious equipment empowered by Malicka's magics. This challenge is a simpler version of Covenant 1, encouraging the use and combination of powerful equipment cards. It unlocks Trigger Happy and Twofer.
- 2Twofer: Twice as much of all the things that matter. This challenge doubles card drafts, gold, and status effect stacks. It unlocks I'm the Enemy Now! and Calculation Station.
- 3I'm the Enemy Now!: Your units have been picking up ideas from the enemy. Friendly units gain Quick, ascend at the end of each turn, and the map path is auto-selected. It unlocks Stop Hitting Yourself! and Slow and Sloppy.
- 4Stop Hitting Yourself: Your monsters can't help themselves, they love to hit spiked enemies. All units gain Multistrike 1, and enemy units enter with Spikes 1, gaining Spikes 3 when they are defeated.
Tips
- Weapons Make The Warrior: Focus on drafting and combining equipment cards. This challenge is generally considered easy.
- Twofer: Leverage the doubled status effects, especially Valor and Pyregel. Be mindful that Frenzystone becomes much more potent, potentially increasing difficulty on certain Trials.
- I'm the Enemy Now!: Overstacking units is effective due to less concern over capacity. Largestones are powerful upgrades. Units with Shift will activate frequently due to automatic Ascend.
- Stop Hitting Yourself: The combination of Multistrike and Spikes on both friendly and enemy units creates a high-damage, high-risk scenario.
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