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Spiny Crab + fastener
Monster Train

Spiny Crab + fastener

Master the Spiny Crab and Fastener challenges in Monster Train! Learn strategies, modifiers, and tips to conquer these unique dimensional challenges.

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Master the Spiny Crab and Fastener challenges in Monster Train! Learn strategies, modifiers, and tips to conquer these unique dimensional challenges.

This guide covers the Spiny Crab and Fastener dimensional challenges in Monster Train, detailing their modifiers, strategies, and rewards.

Spiny Crab (Stop Hitting Yourself)

  • Primary Clan: Lazarus League / Baron Grael
  • Allied Clan: Banished / Fel
  • Pyre Heart: Proto Heartcage
  • Modifiers:
    • Strike Hard: All units get Multistrike 1.
    • Pain Train: Enemy units enter with Spikes 1.
    • Rising Retribution: Enemy units gain Spikes 3 when t... (text truncated in source)

Fastener (Weapons Make The Warrior)

  • Primary Clan: Banished / Fel
  • Allied Clan: Pyreborne / Lady Gilda
  • Pyre Heart: Heart of the Pact
  • Modifiers:
    • Enchanted Armory: Equipment cards cost 0 Ember. Add 3 random Equipment cards to your starting deck.
    • Amplified Armaments: Attack and health benefits from equipment are doubled.
    • No Fluff: All cards have 1 fewer upgrade slot.

Strategy for Spiny Crab: This challenge focuses on units hitting each other, especially with the added Spikes. Consider builds that can mitigate or benefit from reflected damage.

Strategy for Fastener: With free and doubled equipment effects, focus on drafting powerful equipment cards and combining them to create potent synergies. The reduced upgrade slots mean prioritizing key upgrades.

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