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Empty Jar + spirit
Monster Train

Empty Jar + spirit

Learn how to tackle the Empty Jar and Spirit challenges in Monster Train. This guide covers strategies, modifiers, and tips for success in these unique Dimensional Challenges.

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Learn how to tackle the Empty Jar and Spirit challenges in Monster Train. This guide covers strategies, modifiers, and tips for success in these unique Dimensional Challenges.

Walkthrough
  1. 1
    Empty Jar: This challenge focuses on modifying your starting deck and equipment. The 'Weapons Make The Warrior' modifier provides free equipment and doubles its stats, making it easier to build powerful cards. The 'Twofer' modifier doubles card drafts and gold, allowing for rapid deck expansion and powerful synergies.
  2. 2
    Spirit: The 'I'm the Enemy Now!' challenge grants friendly units Quick and automatically Ascends them, encouraging aggressive plays and powerful unit stacking. The 'Stop Hitting Yourself' challenge gives all units Multistrike and enemies enter with Spikes, rewarding careful positioning and damage mitigation.
Tips
  • For 'Weapons Make The Warrior', prioritize drafting equipment and combining cards to create strong synergies.
  • In 'Twofer', leverage the doubled gold and card drafts to build a robust deck quickly. Be mindful of Trials that become more dangerous with doubled effects.
  • 'I'm the Enemy Now!' benefits from units that can capitalize on Quick and Ascend effects, such as those with powerful on-death or on-ascend triggers. Consider Largestone upgrades for units.
  • 'Stop Hitting Yourself' requires careful unit placement to avoid self-inflicted damage from Spikes. Units with high attack and Multistrike can be effective if managed properly.

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