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Part 114
Deus Ex

Part 114

Learn about Deus Ex Augmentations like Ballistic Protection, Cloak, and Environmental Resistance, including their energy costs and damage reduction.

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Learn about Deus Ex Augmentations like Ballistic Protection, Cloak, and Environmental Resistance, including their energy costs and damage reduction.

Ballistic Protection

Monomolecular plates reinforce the skin's epithelial membrane, reducing the damage an agent receives from projectiles and bladed weapons. This Augmentation protects you against bullets, bites, and explosions. While handy for reducing damage when fired upon, the extra action to activate it may result in taking more hits. It is heavy on Bio-energy, making it sparingly usable as a preventive measure.

  • Level 1: You take 80% damage from projectiles and bladed weapons.
  • Level 2: You take 65% damage from projectiles and bladed weapons.
  • Level 3: You take 50% damage from projectiles and bladed weapons.
  • Level 4: You take 35% damage from projectiles and bladed weapons.

Cloak

Energy Rate: 300 UNITS / MINUTE (varies). Subdermal pigmentation cells allow the agent to blend with their surrounding environment, rendering them effectively invisible to observation by organic hostiles. This Augmentation turns you invisible to humans, animals, and transgenics, but consumes Bio-energy in huge amounts. It is 100% effective immediately; upgrading only reduces the energy cost. Keep an eye on your Bio-energy level and have Bio Cells on a hotkey.

  • Level 1: Energy Rate is standard 300 units / minute
  • Level 2: Energy Rate is 250 units / minute
  • Level 3: Energy Rate is 200 units / minute
  • Level 4: Energy Rate is 150 units / minute

Radar (your minimap with nearby blips and threats marked) Transparency

Energy Rate: 300 UNITS / MINUTE (varies). Radar-absorbent resin augments epithelial; microprojection units distort the agent's visual signature. Provides highly effective concealment from automated detection systems like bots, cameras, and turrets. This Augmentation complements Cloak by making you invisible to bots, cameras, and turrets, but does not allow you to walk through lasers. Like Cloak, Bio-energy conservation is the main issue.

  • Level 1: Energy Rate is standard 300 units / minute
  • Level 2: Energy Rate is 250 units / minute
  • Level 3: Energy Rate is 200 units / minute
  • Level 4: Energy Rate is 150 units / minute

Torso Augmentations

Note: You can pick two out of Aqualung, Environmental Resistance, Regeneration, or Energy Shield. One Augmentation Canister can only install one Augmentation.

Aqualung

Energy Rate: 10 UNITS / MINUTE. Soda lime exostructures embedded in the alveoli of the lungs convert CO2 to O2, extending the time an agent can stay underwater. Aqualung has little value if you know where you want to go and are upgrading your Swimming skill to Trained for 675 skill points. It extends your lung capacity without providing faster swimming.

Environmental Resistance

Energy Rate: 20 UNITS / MINUTE. Induced keratin production strengthens all epithelial tissues and reduces the agent's vulnerability to radiation and other toxins. ER protects you against toxic gasses and radiation, and also against the venom in Tranq Darts and Greasel spit, making it useful in reducing damage from various sources. The Augmentation stacks with the effects of a donned Hazmat Suit.

  • Level 1: You take 75% damage from radiation and toxins.
  • Level 2: You take 50% damage from radiation and toxins.
  • Level 3: You take 25% damage from radiation and toxins.
  • Level 4: You take 10% damage from radiation and toxins.

Regeneration

Energy Rate: 120 UNITS / MINUTE. Programmable polymerase automatically directs construction of proteins in injured cells, restoring an agent to full health over time. Regeneration is a powerful Augmentation, allowing you to use Bio-electrical energy as a substitute for Medkits at an increasingly efficient rate. At level 2, Regeneration is enough to cancel out damage from drowning, and depending on your resistance to environmental hazards and your Regeneration level, it can often cancel out damage from radiation, toxins, and fire. It acts as a real-time cancellation of any kind of damage over time. At Level 2, Regeneration is already effective enough that Levels 3 and 4 are likely overkill.

  • Level 1: You heal 5 Hit Points every second.
  • Level 2: You heal 15 Hit Points every second.

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