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Part 2
Deus Ex

Part 2

Master the Part 2 training missions in Deus Ex. Learn to use nanokeys, lockpicks, multitools, and navigate hazards like LAMs and security bots.

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Master the Part 2 training missions in Deus Ex. Learn to use nanokeys, lockpicks, multitools, and navigate hazards like LAMs and security bots.

Continue your training in Deus Ex, mastering essential tools and navigating complex scenarios. This section covers key objectives and challenges you'll face.

Walkthrough
  1. 1
    Grab the TRAINER DOOR NANOKEY and proceed through the West door.
  2. 2
    In the next room, find a CROWBAR and a COMBAT KNIFE. Two supply crates contain LOCKPICKS, each capable of opening doors with up to 10% strength.
  3. 3
    In the following room, find a DataCube with the code 0012. Use this code on the Keypad to the North.
  4. 4
    In the next room, use a MULTITOOL on the Keypad. Untrained, a Multitool bypasses 10% of a Keypad's strength.
  5. 5
    In the subsequent room, find the MEDICAL ROOM NANOKEY on an Unconscious colleague. You can pick up and carry bodies if you are not holding anything.
  6. 6
    Navigate through a dark room and a room with a Repair Bot, jumping across platforms and climbing a ladder.
  7. 7
    In the water room, find and use the HAZMAT SUIT to swim across.
  8. 8
    To the East, you will meet Joseph Manderley. Use the Medical Bot to heal.
  9. 9
    You will encounter Gunther Hermann. Grab the PISTOL and press the Switch. Notice aim improves with stillness; this can be trained in the Skills menu. Reload with 10MM AMMO.
  10. 10
    You will practice with the Sniper Rifle, raising your Weapons: Rifle skill. Scopes can be attached to other weapons later.
  11. 11
    Learn about LAMs (proximity mines/grenades). Throw them carefully; ensure JC's hand grip alters before releasing. Disabling LAMs can be tricky, but Torso Health won't drop below 10. Raising Weapons: Demolition skill increases time to pocket armed grenades.
  12. 12
    Anna Navarre will oversee your next test. Avoid Troopers' line of sight and sound. Wait for the East corridor Trooper to turn, then follow while crouched. Use Lab Flasks to distract enemies by throwing them. Enemies also respond to light.
  13. 13
    Jaime Reyes contacts you for the final test against a Page Industries Bravo-3 Peacebringer bot. Bots have line of sight but no hearing.
  14. 14
    Find a CROWBAR in the Southeast corner near barrels.
  15. 15
    A DataCube between barrels on the Eastern Wall provides the bridge code: 0089.
  16. 16
    A PISTOL is in the Northeast corner; it can destroy TNT Crates. Bots are nearly immune to bullets.
  17. 17
    A MULTITOOL is in a crate further Northeast; break the crate with a weapon.
  18. 18
    Destroy the Bot by placing a TNT crate in its path and shooting it when the bot is near.
  19. 19
    Use a TNT crate as a jumping point onto Cardboard boxes to the South, then walk over pipes to the other side. Use the Multitool or code 0089 to lower the bridge.
  20. 20
    Stack crates and items to reach the window. Jaime will have dialogue.
  21. 21
    Learn about UNATCO, NSF, bots, and the distinction between nano-augmented and mech-augmented agents.
  22. 22
    Push a protruding brick between the UNATCO Trooper and bot holograms to open a secret room to the North. Press the Switch inside.
  23. 23
    Leave West for a final hologram with Bob Page.
Tips
  • Cardboard boxes and barrels do not contain items.
  • When placing LAMs, wait for JC's hand to change grip before releasing.
  • Enemies respond to both sound and light.
  • Bots are immune to bullets; use explosives like TNT crates.
  • You can stack items to reach higher areas.

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