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Part 12
Deus Ex

Part 12

Part 12 of the Deus Ex walkthrough: Explore Castle Clinton, disable security, find hidden items like Augmentation Canisters, and deal with NSF threats.

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Part 12 of the Deus Ex walkthrough: Explore Castle Clinton, disable security, find hidden items like Augmentation Canisters, and deal with NSF threats.

Walkthrough
  1. 1
    In the shanty town, find the black box next to the soda machine in the Northwest corner. It has a 20% Strength Lock. Use one or two Lockpicks to open it, revealing the code 9183.
  2. 2
    Northeast of Josh's location, find a large memorial statue. A ZYME VIAL is on top. This vial can be sold later for 65 credits.
  3. 3
    Return to the soda machine and proceed forward. On a table, find a MULTITOOL and two FLARES. Beneath the table is a BIOELECTRIC CELL. In the water nearby is 10MM AMMO.
  4. 4
    Go down the stairs. Turn right and pick up the PROD CHARGER, then enter the ventilation.
  5. 5
    Disable the NSF terrorist guarding the ventilation area and avoid the camera. Wait for the guard to move or use a tranquilizer dart. Be mindful of the noisy metal floor.
  6. 6
    Descend the ladder in the ventilation shaft. Turn right (North) and crawl. Avoid the patrolling NSF pyro with a Flamethrower and the camera. If the pyro is far enough South, you can use a Tranq Dart to prevent him from sounding the alarm. You can pick up the Flamethrower if desired.
  7. 7
    With your back to the grate and water to your left, proceed down the hallway. To your left, find a MULTITOOL. On a table, find 7.62x51MM AMMO.
  8. 8
    Around the next corner to your left, an NSF patrol must be neutralized before they can sound the alarm. Use the Riot Prod or a lethal takedown to acquire the CASTLE CLINTON SAFE NANOKEY.
  9. 9
    In the next room, a camera is present. Sprint towards the stairs to avoid the turret. Open the door and find the lower door. Bypass this 20% Strength Lock door with Lockpicks or the GEP gun.
  10. 10
    Entering Castle Clinton's Control Room grants 65 SP AREA LOCATION BONUS.
  11. 11
    If you used the GEP gun, the safe will be blown open. Otherwise, use the Nanokey obtained from the NSF patrol. Inside the safe, find a TORSO1 AUGMENTATION CANISTER, a DataCube, ROCKETS, a MEDKIT, and a NAPALM CANISTER. You also find the KIOSK DOOR NANOKEY.
  12. 12
    Use the Security Terminal to disable all security beneath Castle Clinton. You can disable cameras, or if you have high Computer skill, turn off turrets or set them against enemies. The login for both the computer and security terminal is NSF/RIGHTEOUS.
  13. 13
    Return to the room you sprinted across. If security is disabled, open the crates to find 10MM AMMO, a MEDKIT, and ROCKETS. Find 100 CREDITS on a ledge and a BIOELECTRIC CELL on top of a container.
  14. 14
    In the room to the South, find the Ambrosia Canister to gain 150 SP ACCOMPLISHMENT BONUS - Locate Ambrosia.
  15. 15
    Exit into the courtyard. Go up one level, turn right twice to find the stairs going up. You will find a red button.
  16. 16
    Alex will contact you. Ignore the keypad that opens the hatch you just came from. Use the Keyring with the Kiosk Nanokey to open one of the doors. Remain crouched as NSF are present.
  17. 17
    If you approach Billy the Kid unarmed, he will ask for food. Feed him a Candy Bar or Soy Food to gain 50 SP - Feed Billy.
  18. 18
    The nearby crate has a 20% Strength Lock and contains a BIOELECTRIC CELL.
Tips
  • The ZYME VIAL can be sold for 65 credits later in the game.
  • The metal floor in the ventilation shaft makes noise, alerting enemies.
  • The Flamethrower is a powerful close-range weapon but is large.
  • If you have high Computer skill, you can use the Security Terminal to your advantage against enemies.
  • If you used the GEP gun on the safe, you don't need the Nanokey to open it.
  • The DataCube in the safe mentions another Augmentation Canister being transported to an airfield.
  • 20 SP EXPLORATION - Back entrance Castle Clinton
  • 65 SP AREA LOCATION BONUS - Castle Clinton Control Room
  • 150 SP ACCOMPLISHMENT BONUS - Locate Ambrosia
  • 20 SP AREA LOCATION BONUS - Entrance beneath Kiosk
  • 50 SP - Feed Billy
  • Items: ZYME VIAL, MULTITOOL (x2), FLARES (x2), BIOELECTRIC CELL (x3), 10MM AMMO (x2), PROD CHARGER, Flamethrower, CASTLE CLINTON SAFE NANOKEY, TORSO1 AUGMENTATION CANISTER, DataCube, ROCKETS (x2), MEDKIT (x2), NAPALM CANISTER, KIOSK DOOR NANOKEY, 100 CREDITS.

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