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Part 83
Deus Ex

Part 83

Complete Deus Ex Part 83 walkthrough covering Everett's estate, the mechanic imposter, and Vandenberg Air Force Base. Includes primary and secondary goals, skill points, and item locations.

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Complete Deus Ex Part 83 walkthrough covering Everett's estate, the mechanic imposter, and Vandenberg Air Force Base. Includes primary and secondary goals, skill points, and item locations.

Walkthrough
  1. 1
    You can return to Alex. The computer responds to MEVERETT/PYNCHON.
  2. 2
    To correct an injustice, return to DeBeers and inform him of Everett's ambition. You can tell the truth or lie; either option removes the Secondary Goal. If you lie, you can no longer tell the truth.
  3. 3
    If you tell the truth, DeBeers asks you to euthanize him. Use the Terminal: MEVERETT/PYNCHON can Shut Down DeBeers' Bio Support System.
  4. 4
    Everett will contact you after you kill the Supreme Enlightened. Telling the truth to Lucius provokes no response.
  5. 5
    Find the INF/INF door South of where Toby first brought you.
  6. 6
    Reaching the helipad nets you: 50 SP ADVANCEMENT BONUS - Reach Jock on Morgan's Helipad.
  7. 7
    You'll find a dead Mechanic and a shifty-acting Mechanic. A LAM is in a crate.
  8. 8
    Return to Everett and question him about the Mechanic. He sends you to assassinate the imposter.
  9. 9
    Secondary Goal: Kill the phony mechanic who infiltrated Everett's estate.
  10. 10
    You can confront the mechanic, but he will flee to the kitchen and draw a Stealth Pistol. You can kill him immediately.
  11. 11
    If you kill, knock out, or have Everett identify the mechanic as an imposter, JC will cause Jock to double-check his systems and discover a bomb. If you ignored this, you could have boarded the helicopter, leading to bomb issues later.
  12. 12
    Once the bomb is deactivated, there's no reason to kill the Mechanic other than completing the secondary goal and obtaining the CROWBAR and STEALTH GUN he carries.
  13. 13
    Notes: This scene is famous for JC's monotone voice acting, which was an intentional choice by Warren Spector to allow players to project their own emotions onto the character.

3.20 Vandenberg Airforce Base

Skill Points to earn: 2700

  • 50 SP EXPLORATION BONUS - Explore cooling towers' water
  • 100 SP ACCOMPLISHMENT BONUS - Override first Backup Power Terminal
  • 75 SP AREA LOCATION BONUS - Reach stashed LAW crates
  • 100 SP AREA LOCATION BONUS - Reach Front Gate of Vandenberg
  • 400 SP CRITICAL LOCATION BONUS - Enter Vandenberg Communications
  • 50 SP EXPLORATION BONUS - Explore roof of Vandenberg Communication
  • 150 SP EXPLORATION BONUS - Crawl over pipes Radiation room
  • 150 SP EXPLORATION BONUS - Explore utility tunnel storage room
  • 400 SP ADVANCEMENT BONUS - Reach the Command Centre though tunnels
  • 100 SP ACCOMPLISHMENT BONUS - Override second Backup Power Terminal
  • 50 SP EXPLORATION BONUS - Access bottom of elevator shaft
  • 500 SP PROGRESS BONUS - Uplink Daedalus to MilNet
  • 100 SP EXPLORATION BONUS - Find reset button elevator
  • 75 SP EXPLORATION BONUS - Find west maintenance halls
  • 50 SP EXPLORATION BONUS - Find dead scientist outside
  • 50 SP EXPLORATION BONUS - Find Webber's assistant
  • 150 SP ACCOMPLISHMENT BONUS - Reach Terminal in Hazard Lab
  • 150 SP ACCOMPLISHMENT BONUS - Enter Vandenberg Security Bay

Augmentation Canisters:

  • Cloak / Radar Transparency Augmentation Canister
  • Upgrade Canister x2

Weapon Modifications:

  • Range x2

When you arrive at Vandenberg, the base is under lockdown due to patrolling MJ12 bots. You must destroy them to proceed. Alternatively, you can activate Vandenberg's bot defense system by finding and activating two backup power control panels using the code 5868.

Primary Goals:

  • Destroy the 2 MJ12 military bots and 2 MJ12 security bots. The base will remain under lockdown until they are destroyed.

Secondary Goals:

  • Activate backup power for the X-51 scientists' bot security system.

Notes: Vandenberg Air Force Base is a real location in California.

You start on a large roof, offering a tactical advantage to observe and snipe the base exterior. Carla Brown mentions the backup power control panels: one outside, one in the transformer room.

The image shows the Security Bay to the East, containing dormant X-51 defense bots. You are on the Command Center roof. In the yard, two Bravo-3 and two Delta-2 Peacebringers patrol. Destroying these lifts the lockdown. Use a GEP Gun or Spy Drone for the Bravo-3 bots. Grenades are an option but require precise timing. One Delta-2 bot can be destroyed from the roof; the other may require approaching the Communications building. Take cover when fired upon and resume attacking when clear.

Up to three MJ12 Troopers may investigate the destruction: two guard the Front Gate, and one patrols the South wall of the Command Centre. Disable them to avoid future interference.

On the West side, a guard tower has two MJ12 Troopers, one on each platform. Disable them. Descend to the South side, where two cooling towers are partly submerged in water, indicated by red lights.

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