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Part 21
Deus Ex

Part 21

Deus Ex Part 21 walkthrough covering the Ford Schick escort, keypad codes, and item locations like BIOELECTRIC CELLs and weapon mods.

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Deus Ex Part 21 walkthrough covering the Ford Schick escort, keypad codes, and item locations like BIOELECTRIC CELLs and weapon mods.

Walkthrough
  1. 1
    Find the 20% Str Keypad on the North side of the main room. The code is 007.
  2. 2
    Inside the room, collect 10MM AMMO, 2 clips of 7.62x51MM AMMO, WP ROCKETS, BUCKSHOT SHELLS, a RIOT PROD, a GAS GRENADE, a SCRAMBLE GRENADE, an EMP GRENADE, a MEDKIT, a PROD CHARGER, some ROCKETS, and a single-shot LAW.
  3. 3
    Tell Ford Schick to make a run for it and escort him until he says he's okay by himself to complete the 80 SP SECONDARY GOAL: Rescue and escort Ford Schick. Talk to Schick until he's out of lines.
  4. 4
    In the water reservoir, find a crate containing 10MM AMMO, a BIOELECTRIC CELL on a red pipe, and an ACCURACY WEAPON MODIFICATION on another pipe. Rotate the bridge, walk to the walkway above the Cell, fall towards it (taking damage), jump towards the Weapon Mod (taking more damage), shoot the crate, dive for ammo, and swim to the nearest ladder. The Environmental Resistance Augmentation can help reduce swim damage.
  5. 5
    Crawl out of the sewers and check in at Tenderloin Clinic for a rendezvous with the Med Bot (code: 2153).
  6. 6
    Visit Smuggler for discounted prices: SCOPE WEAPON MODIFICATION (700 credits), BIOELECTRIC CELL (250 credits), LIGHT AMPLIFICATION GOGGLES (1125 credits).
  7. 7
    If Trained or Untrained in the Computer skill, make your ATM rounds using the following account information:
    • Underworld Bar: Acc# 312446 (1351) - 125; Acc# 947761 (2867) - 36
  8. 8
    Subway: Acc# 312446 (1351) - 125; Acc# 947761 (2867) - 98
  9. 9
    'Ton Hotel: Acc# 312446 (1351) - -; Acc# 947761 (2867) - 62
  10. 10
    If Trained in Computer skill, hack the Public Banking Terminals for remaining cash.
  11. 11
    Return to Osgood & Sons. If the front door is locked, find and bash in the window around the corner.
  12. 12
    On a small shaft, find a BIOELECTRIC CELL.
  13. 13
    Go up and take down the NSF soldier. If the front door was open, he may already be dead.
  14. 14
    Open the front door with the Nanokey if it's not already open.
  15. 15
    In the crate on top, find a BIOELECTRIC CELL.
  16. 16
    A 40% Str Keypad guards an 80% Str door. Use Multitools or explode the door with your GEP to access the 10MM AMMO and an UPGRADE CANISTER. Djibriel's First Time Player Pick: Don't install the Canister.
  17. 17
    An unlocked door on the West side of the main room leads to a corridor. Passing through grants a 50 SP EXPLORATION BONUS: Back rooftop route Warehouse.
  18. 18
    The crate contains a FLAMETHROWER, and on the ground is a BIOELECTRIC CELL.
Tips
  • The code 007 for the keypad is a reference to James Bond.
  • Talk to Schick until he's out of lines; much of what he says is interesting.
  • The operation involving MJ12, the Gray Death, and the chlorine spill is a trial to integrate the Gray Death into a living host for a shipment from Hong Kong.
  • With level 2 Combat Strength, you can instantly knock out an NSF Trooper with the Baton when they are blinded by the Pepper Gun or a Gas Grenade.

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