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Part 98
Deus Ex

Part 98

Walkthrough for Deus Ex Part 98: Destroy global communications in Area 51, including objectives, skill points, items, and strategies for navigating Sector 3.

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Walkthrough for Deus Ex Part 98: Destroy global communications in Area 51, including objectives, skill points, items, and strategies for navigating Sector 3.

Walkthrough
  1. 1
    Enter Sector 3 and speak with Everett. He gives you a map and asks you to destroy global communications.
  2. 2
    Optional: Go to the coolant control room in northwest Sector 4 and cut off coolant to the reactors, then return to Sector 3.
  3. 3
    Navigate Sector 3. You'll encounter mechanics, Karkians, and MJ12 Troopers. Use the crane to access a stairwell or find another route.
  4. 4
    On the ground floor, move quickly to avoid MJ12 Troopers. Descend into the water in the Northwest to find TRANQUILIZER DARTS and the STAIRWELL NANOKEY.
  5. 5
    Find the DataCube with the code 2001 to open the reactor room.
  6. 6
    Ascend the stairs, taking down MJ12 Troopers on the walkways. One carries a GEP GUN.
  7. 7
    Proceed past Aquinas Hub Access. You'll find a Man in Black (MiB) giving orders to a Mechanic. Wait for their conversation to end to avoid hostility. Disable the MiB and shoot the Trooper outside. Disable Jerri (the Mechanic) to prevent him from raising the alarm; he carries an EMP GRENADE.
  8. 8
    In the room, find BUCKSHOT SHELLS and a DataCube. Open the door to the Southwest.
  9. 9
    Descend stairs to find an MJ12 Sniper and 30.06 AMMO.
  10. 10
    Follow the path to a room with a DataCube containing the security login AREA51/BRAVO13, a BIOELECTRIC CELL, and a LOCKPICK and 7.62x51MM AMMO in crates.
  11. 11
    Climb the ladder to the roof for 10MM AMMO, a BIOELECTRIC CELL, and a PISTOL. Find a DataCube with the code 4225 for the explosives locker.
  12. 12
    Return to the room where you disabled the MiB. Use the Terminal with AREA51/BRAVO13 to open Augmentation Containment, disable cameras, and open the door. Collect the UPGRADE CANISTER.
  13. 13
    Outside Station 17, find a HAZMAT SUIT on a mechanic's body in the water to the North.
  14. 14
    Jump onto the walkway and destroy two Arcbots below.
  15. 15
    Descend the stairwell and break crates for 10MM AMMO and SABOT SHELLS.
  16. 16
    Head North to Reactor Lab 13. If Arcbots remain, destroy them. Find a MEDKIT and a LOCKPICK in crates.
  17. 17
    Enter Reactor Lab 13. Use the code 2001 if the door is closed.
  18. 18
    Around the corner are the antimatter reactors, key to Tong's plan.

Skill Points:

  • 500 SP Total
  • 100 SP CRITICAL LOCATION BONUS: Enter Reactor Lab 13
  • 100 SP CRITICAL LOCATION BONUS: Enter Aquinas Hub
  • 50 SP EXPLORATION BONUS: Enter Aquinas Control locker
  • 100 SP CRITICAL LOCATION BONUS: Reach the top of Aquinas Control
  • 50 SP EXPLORATION BONUS: Explore far end of cart tunnel
  • 50 SP EXPLORATION BONUS: Explore weapons locker
  • 50 SP EXPLORATION BONUS: Explore third weapons locker

Items:

  • Upgrade Canister
  • TRANQUILIZER DARTS
  • STAIRWELL NANOKEY
  • BUCKSHOT SHELLS
  • 30.06 AMMO
  • BIOELECTRIC CELL (x2)
  • LOCKPICK (x2)
  • 7.62x51MM AMMO
  • 10MM AMMO (x2)
  • PISTOL
  • SABOT SHELLS
  • MEDKIT
  • HAZMAT SUIT

Weapons:

  • GEP Gun (carried by MJ12 Troopers)
  • Dragon's Tooth (can be used against Karkians)

Enemies:

  • Karkian
  • Baby Karkian
  • MJ12 Troopers
  • MJ12 Sniper
  • Man in Black (MiB)
  • Greasel
  • Arcbot

Notes:

  • The code 2001 is essential for opening the reactor room and may be a reference to the movie '2001: A Space Odyssey'.
  • Blue-fusion reactors are a fictional concept explained later in the game.
  • Security login AREA51/BRAVO13 is used to access terminals.
  • The NATO phonetic alphabet is used for security codes (Bravo13 = B13).
  • 'Sweating' refers to the slow expulsion of hazardous material from explosives like TNT.
  • Antimatter is composed of antiparticles and annihilates with matter, releasing energy.

Djibriel's First Time Player Pick: Upgrade Cloak to Level 3.

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