Master Colossus' Power Dive, Cyclops' Optic Blast, and Dan Hibiki's Saikyo-ryuu style with advanced techniques and combos in Marvel vs. Capcom 2: New Age of Heroes.
This section details advanced techniques and character-specific moves for Colossus, Cyclops, and Dan Hibiki in Marvel vs. Capcom 2: New Age of Heroes.
Colossus
Colossus' Power Dive can be controlled to extend combos. When performed on the ground or in the air, pressing d + P / K after a certain point allows Colossus to dive. This is particularly effective if the initial hit connects, allowing for an immediate follow-up dive for another hit, preventing the opponent from blocking or escaping. An example corner combo against Cable is: Standing HK, sj. uf + LP, LK, LK Power Tackle, Power Dive, d + P / K, dealing 96 damage.
The Super Armor Hyper Combo grants Colossus Hyper Armor for a limited time, making him resistant to most attacks. However, the armor can wear off unexpectedly. Colossus' standing HP, HK, and crouching HP can bypass Super Armor, causing opponents to enter hit stun.
Cyclops
Special Moves:
- Optic Blast (H): qcf + P (air)
- Optic Hold: hcb + HP when close (aimable with ub~db / uf~df)
- Optic Sweep (H): f,df,d + P
- Rising Uppercut (H): f,d,df + P, tap P rapidly
- Cyclone Kick (H): qcb + K
- Rapid Punch (H): Charge b,f + P, then tap P / K rapidly
- Running Neckbreaker Drop: Charge b,f + K (unblockable)
- 2 Dan Jump: Press ub~uf (x2)
- Leg Flip Throw: db + HK when close
- Optic Bullet: Press HP while standing or crouching
- Double Kick: Press HK,HK
- Alternate Attacks (air): d + LK / MP / MK / HP / HK
Hyper Combos:
- Mega Optic Blast: qcf + PP, tap buttons rapidly (air)
- Super Optic Blast: qcf + KK, tap buttons rapidly (air, lock-on, reboundable)
Partner Assists:
- a: LP Optic Blast / LP Optic Blast / Mega Optic Blast
- B: HP Rising Uppercut / HP Rising Uppercut / Mega Optic Blast
- y: HK Cyclone Kick / HK Cyclone Kick / Mega Optic Blast
Combo System:
- Chain Combo Type: [Ground 5] [Jumping 3] [Super Jumping 6]
- A.Rave Launchers: [Standing MP] [df + HP / HK]
- A.Rave Finishers: HP,HK, any alternate attack but d + LK
Throws:
- Ground Throws: When close, b / f + HP / HK
- Mid-Air Throws: When close, any direction but d / u + HP in air
Other Notes:
- LP Optic Blast hits twice up close.
- Optic Sweep can hit twice against a floored opponent.
- Optic Bullet is a normal move that can be canceled into other attacks.
- Optic Hold can be aimed in 8 directions (reversed input).
- The second hit of Cyclone Kick must be blocked crouching.
- Super Optic Blast locks on and can be directed in 8 directions; it rebounds off surfaces.
Dan
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