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Part 54
Marvel vs. Capcom 2: New Age of Heroes

Part 54

Explore unique glitches and exploits in Marvel vs. Capcom 2: New Age of Heroes, including character-specific tricks, combo extensions, and defensive maneuvers.

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Explore unique glitches and exploits in Marvel vs. Capcom 2: New Age of Heroes, including character-specific tricks, combo extensions, and defensive maneuvers.

This section details various glitches and unique interactions discovered in Marvel vs. Capcom 2: New Age of Heroes. These range from character-specific combos and evasive maneuvers to unusual visual effects and defensive exploits.

Glitches and Tricks:

  1. Psylocke's Mid-Air HC: Beta or Gamma Psylocke can cancel her Backstep Kick or Chuugaeri Abise Geri into a Variable Combination (PA+PB in air) to perform her Hyper Combo mid-air while other characters attack from the ground.
  2. Morrigan's Parabolic Arc: Using Sakura (y), Jill (B), or Tron (a) for a Variable Combination against a jumping Morrigan (at waist level) can cause her to move backward, fly in a parabolic arc, and reappear at the bottom of the screen. This was observed in arcades but not reproduced on Dreamcast.
  3. Morrigan's Invincible Dash: Morrigan can air-block a special move, perform an Advancing Guard (PP while blocking), and then execute a df + PP Vernier Dash. This makes her dash off-screen, becoming unhittable until the effect wears off.
  4. Gouki's Shun Goku Satsu Push Block: It's possible to push block (hold b and tap PP) Gouki's Shun Goku Satsu before he reaches you. This may also apply to Dan's Otoko Michi and Sunburned Sakura's Shun Goku Satsu.
  5. Sentinel's Hikou/Hard Drive Glitch: When Sentinel uses Hikou (air movement), performing his mid-air Hard Drive HC just before Hikou ends will make the Hikou's time limit apply to the Hard Drive, causing Sentinel to stop attacking when Hikou expires. This does not affect other characters' flying HCs.
  6. Invisible Opponent Glitch: Fighting Iceman or Magneto against a character with Hyper Armor (Colossus, Rogue, Mega Zangief, Silver Samurai) and freezing them with a throw (Iceman's ground Punch throw, Magneto's ground/air Punch throw) then using a Snapback can cause the hit character to become invisible.
    • Colossus and Silver Samurai reappear when attacked; Mega Zangief remains invisible due to permanent Hyper Armor.
    • Invisible opponents are immune to low attacks.
    • To make them reappear: have someone jump over them, attempt to attack or move while invisible, or get thrown.
    • Command throws like Anakaris' Miira Drop or Cammy's Hooligan Combination still work on invisible opponents.
  7. Gambit's Unhittable Cajun Strike: With an anti-air assist (e.g., Guile's Somersault Kick, Captain Commando's Captain Corridor), call the assist while charging Gambit's Cajun Strike in front of the opponent. If timed correctly, Gambit will bounce off the wall and perform the Cajun Strike straight up, becoming unhittable until time runs out.
  8. Juggernaut's Infinite Headcrush: If Juggernaut hits an opponent with a Headcrush and immediately performs another one upon recovery, the opponent will get up and, if they block, Juggernaut will repeatedly perform the Headcrush, dealing significant block damage and potentially breaking block stun.
  9. Kobun Projectile Negation: On Dreamcast, using three Kobuns with Alpha assist against an opponent using projectiles or beams (e.g., Ryu's Shinkuu Hadou Ken, Jin's Blodia Punch, Cyclops' Mega Optic Blast) in a triple Variable Combination causes the Kobuns to negate the opponent's moves. Projectiles thrown after the initial negated one will function normally.

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