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Part 35
Marvel vs. Capcom 2: New Age of Heroes

Part 35

Learn War Machine's moveset in Marvel vs. Capcom 2: New Age of Heroes, including Shoulder Cannon, Proton Cannon, and Smart Bomb.

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Learn War Machine's moveset in Marvel vs. Capcom 2: New Age of Heroes, including Shoulder Cannon, Proton Cannon, and Smart Bomb.

Walkthrough
  1. 1
    Shoulder Cannon: Use qcf + P or K. In the air, use qcf + P.

  2. Smart Bomb: Press (b / f +) LK + HP. This move is available in the air. Holding back or forward when using the Smart Bomb decreases or increases its range, respectively.
  • 2
    Repulsor Blast: Use hcb + P.
  • 3
    Hikou: Use qcb + K and repeat to end. This move allows you to fly in any direction. You can perform aerial attacks and mid-air specials while Hikou is active, but you cannot block. The Hikou move ends after a while, if you are hit, or if you perform Hikou again. It also ends if you use the Knee Dive, but you cannot use the Knee Dive during Hikou if you are too close to the ground.
  • 4
    Kuuchuu Dash: Jump and press in any direction + PP. This allows you to dash in any of the eight directions and ends after a while, if you are hit, or if you perform Hikou again. It also ends if you do his Knee Dive.
  • 5
    MvC shoulder cannon: Press HP while crouching.
  • 6
    Knee Dive: In the air, press d + HK.
  • 7
    Upward Kick: In the air, press u + HK.
  • 8
    Directed Laser: In the air, press uf~df + HP.
  • 9
    Proton Cannon: Use qcf + PP.
  • 10
    War Destroyer: Use qcf + KK.
  • 11
    Partner Assist: 'a' uses LP Shoulder Cannon, 'B' uses LP Repulsor Blast, and 'y' uses b Smart Bomb.
  • 12
    Variable Counter: 'a' uses LP Shoulder Cannon, 'B' uses LP Repulsor Blast, and 'y' uses b Smart Bomb. Gamma War Machine cannot control the range of his Smart Bombs during a Variable Counter.
  • 13
    Variable Combination: 'a' uses Proton Cannon, 'B' uses War Destroyer, and 'y' uses War Destroyer.
  • 14
    Chain Combo Type: [Ground 6] [Jumping 6] [Super Jumping 6].
  • 15
    A.Rave Launchers: [Standing HK] [df + HK].
  • 16
    A.Rave Finishers: f / d + HP, HK.
  • 17
    Ground Throws: When close, press b / f + HP / HK.
  • 18
    Mid-Air Throws: When close, press any direction but d / u + HP in the air.
  • 19
    Flying Attack: Standing HP / Crouching MP,HK (2nd hit).
  • 20
    Knockdown Attack: Crouching MK.
  • 21
    Variable Attack: Jumping LK.
  • 22
    Snapback Attack: Standing HP.
  • 23
    War Machine's Proton Cannon and missile attacks: War Machine now has access to MvC Hyper Armor War Machine's Proton Cannon and missile attacks, as well as his crouching laser beam.
  • 24
    Crouching Laser Beam: Unlike in MvC, where the crouching laser could counter attack and do tremendous amounts of damage, it is now simply a long-range attack that does modest damage. The number of hits can be inconsistent; you are supposed to get fewer hits the further away you are, but sometimes you don't get all the hits even when closer to your opponent. This beam can destroy multiple projectiles as it is a multi-hit attack.
  • 25
    Command Attacks: All of War Machine's command attacks are cancelable.
  • 26
    Differences from Iron Man: There are significant differences between War Machine and Iron Man beyond just their weaponry.
  • Tips
    • The Hikou move lets your character fly in any direction. You can make attacks while in air, and even use mid-air specials, but you cannot block.
    • You can use the Kuuchuu Dash to dash in any of the eight directions. This move ends after a while, or if you are hit or perform the Hikou again. It also ends if you do his Knee Dive. However, you can't use the Knee Dive during the Hikou if you are too close to the ground.
    • When you use the Smart Bomb, holding back or forward decreases or increases the range of the bombs.
    • War Machine now has MvC Hyper Armor War Machine's Proton Cannon and missile attacks, not to mention his crouching laser beam. Unlike in MvC, where the crouching laser could counter attack and do tremendous amounts of damage, it is now simply a long range attack that does modest damage. Although the number of hits is a little wonky (you're supposed to get less hits the further away you are, although sometimes you don't get all the hits even when closer to your opponent), the beam can destroy multiple projectiles since it's a multi-hit attack.
    • All of War Machine's command attacks are cancelable.
    • There are quite a few differences between War Machine and Iron Man, and no, I'm not just talking about missiles vs. lasers :) For more information, see the last note in Iron Man's section, above.

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