Learn Zangief's moves, Mecha Zangief transformations, and how to defeat Abyss in Marvel vs. Capcom 2: New Age of Heroes.
- 1Zangief can attack while falling from a jump or after certain moves like the Aerial Russian Slam.
- 2Zangief has Super Armor during his Flying Powerbomb and Final Atomic Buster.
- 3Using the Iron Body command transforms Zangief into Mecha Zangief, changing his moveset until the command is repeated or a new battle begins. If hit during the transformation, he will not change.
- 4Zangief cannot backstep or dash using the PP buttons.
- 5To increase damage on Zangief's df + HK throw, Kamitsuki throw (normal or during a dash), tap the buttons and wiggle the joystick.
- 6During the Screw Pile Driver, Final Atomic Buster, or UFAB, rapidly rotate the joystick for more damage on the final drop. Mecha Zangief's skin will turn red for the FAB and UFAB if successful, with more color changes indicating more damage.
- 7All of Zangief's command attacks are cancelable except for the elbow drop and mid-air elbow drop.
- 8Zangief's standing HP, HK, and crouching HP can go through Super Armor, causing the opponent to enter hit stun.
Mecha Zangief Moves:
- Double Lariat: (b / f +) PP
- Quick Double Lariat: (b / f +) KK
- Vodka Fire: qcf + P
- Aerial Russian Slam: f,d,df + K
- Screw Pile Driver: Rotate 360 + P (air)
- Flying Powerbomb: hcf + K from afar
- Atomic Suplex: hcf + K when close
- Iron Claw: df + HK when close
- Dash Tsukami Nage: Tap f,f
- Backdrop (Instant Backdrop): Press HP after f,f / hold HP, tap f,f
- Kamitsuki (Instant Kamitsuki): Press HK after f,f / hold HK, tap f,f
- Jumping Lariat: In air, f + HP
- Body Press: In air, d + HP
- Kuuchuu Headbutt: In air, u + MP
- Double Knee Drop: In air, d + LK
- Mid-air elbow drop: In air, d + LP
- Elbow drop: b + LP
- Launcher throw: db,b + LP when close
- Final Atomic Buster: Rotate 360 + PP
- Siberian Blizzard: Rotate 360 + KK
- Iron Body: b,d,db + LK
- Hyper Double Lariat: Done during a Variable Combination
Mecha Zangief Special Properties:
- Mecha Zangief has Hyper Armor at all times.
- The Double Lariat can go through projectiles and beam attacks; the Quick Double Lariat can go through low attacks. You can move forward or backward when starting or during the Double Lariat.
- The Screw Pile Driver, Flying Powerbomb, Atomic Suplex, Aerial Russian Slam, Dash Tsukami Nage, and Final Atomic Buster are unblockable.
- The Screw Pile Driver is easier to perform after a jump; inputs like ub~uf count towards the directional presses. For example, hcf + P can perform the SPD.
- After a missed Aerial Russian Slam, Zangief is in a normal jumping state while falling, allowing mid-air attacks.
- Zangief cannot backstep or dash jump forward. He cannot dash using PP buttons.
- Tapping buttons and wiggling the joystick during Zangief's df + HK throw or Kamitsuki throw increases damage.
- Rapidly rotating the joystick during the Screw Pile Driver, Final Atomic Buster, or UFAB increases the final drop damage. Mecha Zangief's skin discoloration indicates success.
- All of Zangief's command attacks are cancelable except for the elbow drop and mid-air elbow drop.
- Zangief's standing HP, HK, and crouching HP can go through Super Armor.
Fighting Abyss
Abyss is the boss in Marvel vs. Capcom 2: New Age of Heroes. While potentially playable in the Dreamcast version, this guide focuses on fighting him.
All of Abyss' forms do not gain HC (Hyper Combo) power but can use Hyper Combos at will.
Form One:
In his first form, Abyss is large, wears the Armor of Erosion, and a horned helmet. He moves slowly and has Hyper Armor. His attacks include:
- HORN STAB: He pulls off a horn.
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