Explore the intricate Touki Hyper Combos of Silver Samurai in Marvel vs. Capcom 2: New Age of Heroes. Learn about Kaminari, Koori, and Honoo modes and their unique effects on attacks and defense.
The Silver Samurai's crouching HK can be misleading, as only his hand holding the blade actually hits, not the entire blade.
The most complex aspect of the Silver Samurai is his Touki Hyper Combos. Using a Touki move changes his abilities, and performing the move multiple times (up to three) can further enhance its effects.
Touki "Kaminari"
- Enables 6-hit chains on the ground and in the air.
- Shuriken hits are consistent regardless of throw position.
- Shuriken and Chou Shuriken move faster.
- Allows Chou Shuriken to be thrown mid-air.
- Raimei Ken may have difficulty comboing all hits together.
Touki "Koori"
- Grants Super Armor on the ground.
- Grants Hyper Armor on the ground and in the air after the 3rd usage.
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- Shuriken has a longer startup but faster recovery, allowing combos if close.
- Hyakuretsu Tou has less startup lag.
- Replaces Raimei Ken with Hyouga Ken: a forward or backward leap to the screen's center, creating a ground ice layer that briefly freezes a hit opponent. Damage is low, and it must be crouch-blocked.
Touki "Honoo"
- All attacks (except jumping LK) inflict block damage.
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- Shuriken and Chou Shuriken move faster than during Touki "Kaminari", but slower than normal.
- LP Hyakuretsu Tou has more startup lag; HP version may not hit. Pressing a button later during startup increases hits, but tapping buttons still yields full hits.
- Replaces Raimei Ken with Homura Ken, releasing a spiral of fire directly upward.
Touki Mode Mechanics
- Performing the same Touki move normally does not advance the "mode timer".
- If the timer is below 50%, performing the same Touki refills it to half.
- Switching to a different Touki mode resets all previous bonuses and fills the timer to maximum.
- Touki modes alter attack and defense power, with further changes upon repeated use.
Alterations in Defense Power
| # of Uses | Kaminari | Koori | Honoo |
| x1 | 130.5% | 44.4% | 155.5% |
| x2 | 130.5% | 44.4% | 130.5% |
| x3 | 100.0% | 44.4% | 100.0% |
Alterations in Attack Power
The table below lists damage for Silver Samurai's attacks based on Touki usage. "*" indicates a double hit, "<" means an additional hit can be performed by pressing HP again. Repeating slash (tap LP,LP) damage equals LP attack damage.
| One Usage | Two Usages | Three Usages | |
| Normal s.P | 4 / 8* / 10<4 | - | - |
| Normal All | 4 / 7 / 13 | - | - |
| Kaminari s.P | 2 / 3* / 5<2 | 3 / 5* / 7<3 | - |
| Kaminari All | 2 / 3 / 6 | 3 / 5 / 9 | - |
| Koori s.P | 2 / 3* / 5<2 | 3 / 5* / 7<3 | 4 / 8* / 10<4 |
| Koori All | 2 / 3 / 6 | 3 / 5 / 9 | 4 / 7 / 13 |
| Honoo s.P | 5 / 9* / 12<5 | 5 / 9* / 12<5 | 6 / 11* / 15<6 |
| Honoo All | 5 / 8 / 16 | 5 / 8 / 16 | 6 / 10 / 19 |
Alterations in Other Moves (Hyakuretsu Tou)
This chart details damage and hits for various Hyakuretsu Tou variations: LP (no added hits), LP (added hits), HP (no added hits), HP (added hits), dashing Hyakuretsu Tou, and Hyper Hyakuretsu Tou (Alpha version, Silver Samurai first).
| # of Usages | f,d,df + LP | f,d,df tap LP | f,d,df + HP | f,d,df tap HP | f,d,df dash | Alpha PA+PB |
| Normal | 12 x3 | 18 x5 | 15 x4 | 31 x13 | 24 x7 | 45 x13 |
| Kaminari | 6 x3 | 8 x5 | 7 x4 | 16 x13 | 10 x7 | 19 x13 |
| Kaminari x2 | 9 x3 | 13 x5 | 11 x4 | 23 x13 | 17 x7 | 32 x13 |
| Kaminari x3 | 9 x3 | 13 x5 | 11 x4 | 23 x13 | 17 x7 | 32 x13 |
| Koori | 7 x4 | 7 x4 | 9 x6 | 13 x10 | 10 x7 | 19 x13 |
| Koori x2 | 11 x4 | 11 x4 | - | - | - | - |
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