Skip to content
Part 62
Marvel vs. Capcom 2: New Age of Heroes

Part 62

Learn the moves for Strider, Tron Bonne, Wolverine, and Zangief in Marvel vs. Capcom 2: New Age of Heroes, including Cipher Attack and Kobun Launcher.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn the moves for Strider, Tron Bonne, Wolverine, and Zangief in Marvel vs. Capcom 2: New Age of Heroes, including Cipher Attack and Kobun Launcher.

Strider Moves:

  • UWA IDOU / SHIMO IDOU (Move Up / Move Down): Strider climbs up or slides down the wall.
  • HANTAI SOKU NO HEKI E IDOU (Move to Opposite Side of Wall): Strider flies horizontally to the wall opposite him.
  • CHAKUJI (Arrive at Ground): Strider jumps down to the ground.
  • CIPHER KOUGEKI (Cipher Attack): Strider whips out his sword in a single slash.
  • JIMEN NI TOBIGERI (Jump Kick to Ground): Strider leaps to the floor with a vicious kick.
  • RAGNAROK: Strider dashes forward, grabs his opponent, and leaps into the air, where multiple images of him cut his opponent to pieces.
  • OUROBOROS: Strider gestures and two Dipladocal Saucers appear and spin around him.
  • LEGION: Strider points at his opponent and a bunch of mechanical eagles and jaguars rush forward.

Tron Bonne Moves:

  • SHIKI DAN (Direction Shot): Tron gets out of her mecha and points a raygun at her opponent. A hit enemy is held in place by her kobun (henchmen).
  • KOBUN LAUNCHER (Henchman Launcher): Tron's mecha fires a kobun into the air, which sprouts helicopter wings and floats down to the ground.
  • CHUUSHOKU RUSH (Lunch Rush): Tron fires her raygun at her opponent, and if successful, a bunch of kobun (and Save Monkey) run across the screen with their trays so that the 'Chef' Kobun can serve them lunch.
  • KING KOBUN (Henchman King): Tron's kobun buddy turns into a larger version of himself armed with a hammer.

Wolverine Moves:

  • KABETSUKI DRILL CLAW (On the Wall Drill Claw): Wolverine clings to the wall, then flies off with a Drill Claw.
  • FUMITSUKE (Trampling): Wolverine dives straight downward with a knee attack.

Zangief Moves:

  • DASH TSUKAMI NAGE (Capturing Throw Dash): Zangief dashes forward and attempts to grab his opponent.
  • KAMITSUKI (Biting): Zangief bites his opponent in the head.
Tips
  • The author appreciates being notified if this FAQ appears in a magazine, to take action against unauthorized use.
  • Special thanks are given to Erik Peterson for information on King Kobun HC and a Kobun glitch, Paul Wright for the Juggernaut Headcrush glitch, Eugene Johnson Jr. for explaining two different glitches, Stefano for explaining a Sonson glitch, Slime for catching an 'Omega Rugal' spelling error, Ian Seah for info on downloading from Capcom of Japan's MvC2 page, Zach Adams for information on the Shop in US DC MvC2, BakaOrochi for correcting a Sakura's Shun Goku Satsu spelling and telling Kobun's US name, Mr. Caucasian for correcting Cammy's HK Cannon Drill hypercancelability, Ed! for a detailed explanation on breaking the clocktower stage, Carlos Alexandre for correcting Roll's starting Item weapon, Swift for Killer Bee Assault and Tour de Magie information, MaSa for new move names and Wolverine's alternate Drill Claw command, Khaotika for correcting Roll's Beat Plane usage and a spelling mistake, DEVILPANDA for Shuma's eye explosion and new combos for Captain Commando and Strider, Hoang Nguyen for correcting moveslists, damage for Jill's Tyrant->Rocket Launcher combo, title art, and Zangief's color change for damage, and Bantam13 for Jin information.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content