Learn Marrow, Morrigan, Nash, and Omega Red's movesets and combos in Marvel vs. Capcom 2: New Age of Heroes. Includes specific inputs and properties.
Marrow
- HP Bone-merang (LP throws straight forward, HP throws diagonally up-forward on ground or diagonally down-forward in air; shallow range on diagonals)
- HP Towering Spine
- HK Ricochet Slash
- Chain Combo Type: [Ground 5] [Jumping 3] [Super Jumping 5]
- A.Rave Launchers: [Crouching HP] [df + HP]
- A.Rave Finishers: HP,HK
- Flying S. Ground: Stinger Bones
- Ground Throws: When close, b / f + HP
- Mid-Air Throws: When close, any dir. but d / u + HP in air
- Flying Attack: Standing HP / Crouching MK
- Knockdown Attack: Crouching HK
- Variable Attack: Jumping HK
- Snapback Attack: Standing HP
- The Ride & Slash is blockable.
- Look for a win pose where Marrow tosses a Bone-merang at your TV screen.
Morrigan Aensland
- Soul Fist (H) qcf + P (air)
- Shadow Blade (H) f,d,df + P (air)
- Vector Drain (hits only when close) hcb + P (unblockable)
- Shell Kick (in air) qcb + K (cannot be hypercanceled into Darkness Illusion, but can combo off of it)
- Shell Pierce (in air) d + HK
- Kuuchuu Dash (in air) tap f,f / press PP
- Vernier Dash (Upward) (in air) tap f,uf / press u + PP (can be interrupted with an attack)
- Vernier Dash (Downward) (in air) tap f,df / press d + PP (can be interrupted with an attack)
- Necro Desire f + HK
- Mysterious Arc db + HP (also d + HP in US arcade ver.)
- Soul Eraser qcf + PP, tap buttons rapidly
- Darkness Illusion qcf + KK (air) (hits more times in air, slightly less damage)
- Silhouette Blade f,d,df + PP
- Partner Assist a: HP Shadow Blade
- Partner Assist B: HP Soul Fist
- Partner Assist y: HP Soul Fist
- Variable Counter a: HP Shadow Blade
- Variable Counter B: HP Soul Fist
- Variable Counter y: HP Shadow Blade
- Variable Combination a: Silhouette Blade
- Variable Combination B: Soul Eraser
- Variable Combination y: Silhouette Blade
- Chain Combo Type: [Ground 6] [Jumping 6] [Super Jumping 6]
- A.Rave Launchers: [Crouching HP] [df + HP] ([df + HP only in US arcade version])
- A.Rave Finishers: HP,HK, Soul Fist
- Ground Throws: When close, b / f + HP / HK
- Mid-Air Throws: When close, any dir. but d / u + HP in air
- Knockdown Attack: Crouching HK
- Variable Attack: Jumping HK
- Snapback Attack: Standing HP
- The Ring of Isis is on Morrigan's hand during Silhouette Blade, same heirloom Lilith sought in Vampire Savior.
- Morrigan lost her Eternal Slumber HC from MvC.
- All of Morrigan's command attacks are cancelable, but none are overheads.
Nash (Charlie outside of Japan)
- Sonic Boom (H) Charge b,f + P
- Somersault Shell (H) Charge d,u + K
- Moonsault Slash (air) u,uf,f + K (can always be performed on ground, automatically jumps into air; cannot be stuck in ground combos)
- Knee Kick (in air) d + LK
- Step Kick f + HK
- Jump Sobat b + HK (overhead attack, must be blocked high)
- Spin Back Knuckle f + HP
- Sonic Break qcf + PP, tap buttons rapidly
- Crossfire Blitz qcf + KK
- Somersault Justice qcb + KK
- Partner Assist a: HP Sonic Boom
- Partner Assist B: HK Somersault Shell
- Partner Assist y: HP Sonic Boom
- Variable Counter a: HP Sonic Boom
- Variable Counter B: HK Somersault Shell
- Variable Counter y: HK Somersault Shell
- Variable Combination a: Sonic Break
- Variable Combination B: Somersault Justice
- Variable Combination y: Sonic Break
- Chain Combo Type: [Ground 3] [Jumping 3] [Super Jumping 6]
- A.Rave Launchers: [Crouching HP] [df + HP]
- A.Rave Finishers: HP,HK
- Flying S. Ground: Crossfire Blitz
- Ground Throws: When close, b / f + HP / HK
- Mid-Air Throws: When close, any dir. but d / u + HP in air
- Knockdown Attack: Crouching HK
- Variable Attack: Jumping HK
- Snapback Attack: Spin Back Knuckle
- Only the Spin Back Knuckle is cancelable.
Omega Red
- Carbonadium Coil qcf + P / PP
- Kuuchuu Carbonadium Coil (in air) qcf + P / PP / K / KK
- Coil Recall: Ground Press P before Coil hits
- Coil Recall: Mid-Air Press P / K before Kuuchuu Coil hits
- Death Factor Tap P during Coil / Energy Drain
- Energy Drain Tap K during Coil / Death Factor
- Coil Flip Dir. + P / K from Coil / Factor / Drain
- Omega Strike (H) qcf + K / KK
- Omega Strike: Cancel d + K during Omega Strike
- Omega Strike: Retreat b + K during Omega Strike
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