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Part 21
Marvel vs. Capcom 2: New Age of Heroes

Part 21

Learn Marrow, Morrigan, Nash, and Omega Red's movesets and combos in Marvel vs. Capcom 2: New Age of Heroes. Includes specific inputs and properties.

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Learn Marrow, Morrigan, Nash, and Omega Red's movesets and combos in Marvel vs. Capcom 2: New Age of Heroes. Includes specific inputs and properties.

Marrow

  • HP Bone-merang (LP throws straight forward, HP throws diagonally up-forward on ground or diagonally down-forward in air; shallow range on diagonals)
  • HP Towering Spine
  • HK Ricochet Slash
  • Chain Combo Type: [Ground 5] [Jumping 3] [Super Jumping 5]
  • A.Rave Launchers: [Crouching HP] [df + HP]
  • A.Rave Finishers: HP,HK
  • Flying S. Ground: Stinger Bones
  • Ground Throws: When close, b / f + HP
  • Mid-Air Throws: When close, any dir. but d / u + HP in air
  • Flying Attack: Standing HP / Crouching MK
  • Knockdown Attack: Crouching HK
  • Variable Attack: Jumping HK
  • Snapback Attack: Standing HP
  • The Ride & Slash is blockable.
  • Look for a win pose where Marrow tosses a Bone-merang at your TV screen.

Morrigan Aensland

  • Soul Fist (H) qcf + P (air)
  • Shadow Blade (H) f,d,df + P (air)
  • Vector Drain (hits only when close) hcb + P (unblockable)
  • Shell Kick (in air) qcb + K (cannot be hypercanceled into Darkness Illusion, but can combo off of it)
  • Shell Pierce (in air) d + HK
  • Kuuchuu Dash (in air) tap f,f / press PP
  • Vernier Dash (Upward) (in air) tap f,uf / press u + PP (can be interrupted with an attack)
  • Vernier Dash (Downward) (in air) tap f,df / press d + PP (can be interrupted with an attack)
  • Necro Desire f + HK
  • Mysterious Arc db + HP (also d + HP in US arcade ver.)
  • Soul Eraser qcf + PP, tap buttons rapidly
  • Darkness Illusion qcf + KK (air) (hits more times in air, slightly less damage)
  • Silhouette Blade f,d,df + PP
  • Partner Assist a: HP Shadow Blade
  • Partner Assist B: HP Soul Fist
  • Partner Assist y: HP Soul Fist
  • Variable Counter a: HP Shadow Blade
  • Variable Counter B: HP Soul Fist
  • Variable Counter y: HP Shadow Blade
  • Variable Combination a: Silhouette Blade
  • Variable Combination B: Soul Eraser
  • Variable Combination y: Silhouette Blade
  • Chain Combo Type: [Ground 6] [Jumping 6] [Super Jumping 6]
  • A.Rave Launchers: [Crouching HP] [df + HP] ([df + HP only in US arcade version])
  • A.Rave Finishers: HP,HK, Soul Fist
  • Ground Throws: When close, b / f + HP / HK
  • Mid-Air Throws: When close, any dir. but d / u + HP in air
  • Knockdown Attack: Crouching HK
  • Variable Attack: Jumping HK
  • Snapback Attack: Standing HP
  • The Ring of Isis is on Morrigan's hand during Silhouette Blade, same heirloom Lilith sought in Vampire Savior.
  • Morrigan lost her Eternal Slumber HC from MvC.
  • All of Morrigan's command attacks are cancelable, but none are overheads.

Nash (Charlie outside of Japan)

  • Sonic Boom (H) Charge b,f + P
  • Somersault Shell (H) Charge d,u + K
  • Moonsault Slash (air) u,uf,f + K (can always be performed on ground, automatically jumps into air; cannot be stuck in ground combos)
  • Knee Kick (in air) d + LK
  • Step Kick f + HK
  • Jump Sobat b + HK (overhead attack, must be blocked high)
  • Spin Back Knuckle f + HP
  • Sonic Break qcf + PP, tap buttons rapidly
  • Crossfire Blitz qcf + KK
  • Somersault Justice qcb + KK
  • Partner Assist a: HP Sonic Boom
  • Partner Assist B: HK Somersault Shell
  • Partner Assist y: HP Sonic Boom
  • Variable Counter a: HP Sonic Boom
  • Variable Counter B: HK Somersault Shell
  • Variable Counter y: HK Somersault Shell
  • Variable Combination a: Sonic Break
  • Variable Combination B: Somersault Justice
  • Variable Combination y: Sonic Break
  • Chain Combo Type: [Ground 3] [Jumping 3] [Super Jumping 6]
  • A.Rave Launchers: [Crouching HP] [df + HP]
  • A.Rave Finishers: HP,HK
  • Flying S. Ground: Crossfire Blitz
  • Ground Throws: When close, b / f + HP / HK
  • Mid-Air Throws: When close, any dir. but d / u + HP in air
  • Knockdown Attack: Crouching HK
  • Variable Attack: Jumping HK
  • Snapback Attack: Spin Back Knuckle
  • Only the Spin Back Knuckle is cancelable.

Omega Red

  • Carbonadium Coil qcf + P / PP
  • Kuuchuu Carbonadium Coil (in air) qcf + P / PP / K / KK
  • Coil Recall: Ground Press P before Coil hits
  • Coil Recall: Mid-Air Press P / K before Kuuchuu Coil hits
  • Death Factor Tap P during Coil / Energy Drain
  • Energy Drain Tap K during Coil / Death Factor
  • Coil Flip Dir. + P / K from Coil / Factor / Drain
  • Omega Strike (H) qcf + K / KK
  • Omega Strike: Cancel d + K during Omega Strike
  • Omega Strike: Retreat b + K during Omega Strike

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