Explore the full move list for Ryu, Sabretooth, Sakura, and Hiyakeshita Sakura in Marvel vs. Capcom 2: New Age of Heroes. Learn combos, special moves, and more.
This section details the movesets for Ryu, Sabretooth, Sakura, and Hiyakeshita Sakura in Marvel vs. Capcom 2: New Age of Heroes.
Ryu
Moves:
- HP Shouryuu Ken: Special move
- HP Hadou Ken: Special move
- Shinkuu Hadou Ken: Special move
- HK Tatsumaki Senpuu K.: Special move
- Shinkuu Tatsumaki SK.: Special move
Chain Combo Type: Ground 3, Jumping 3, Super Jumping 6
A.Rave Launchers: Crouching HP, df + HP
A.Rave Finishers: HP, HK, Senpuu Kyaku, Hadou Ken, Tatsumaki Senpuu Kyaku
Throws:
- Ground Throws: Close, b / f + HP / HK
- Mid-Air Throws: Close, any direction but d / u + HK in air
Other Moves:
- Flying Attack: None
- Knockdown Attack: Crouching HK
- Variable Attack: Jumping MK
- Snapback Attack: Sakotsu Wari (hits once; not an overhead)
Notes:
- The Sakotsu Wari is an overhead attack and must be blocked high.
- The Shin Shouryuu Ken is a Level 3 Hyper Combo. On the ground, it's a three-hit attack. Against an airborne opponent, it becomes a seven-hit attack.
Sabretooth
Moves:
- Berserker Claw: H qcf + P
- Wild Fang: hcb + P
- Armed Birdie: h hcb + K
- Sankaku Tobi: Jump ub against a wall, press uf / f
- Berserker Claw X: qcf + PP
- Weapon X Rush: f,d,df + PP
- Heavy Armed Birdie: hcb + KK
- Hyper Berserker Claw: During an (a) Variable Combination
Chain Combo Type: Ground 3, Jumping 6, Super Jumping 6
A.Rave Launchers: Standing / Crouching HP, df + HP
A.Rave Finishers: HP, HK
Throws:
- Ground Throws: Close, b / f + HP
- Mid-Air Throws: Close, any direction but d / u + HP in air
Other Moves:
- Flying Attack: None
- Knockdown Attack: Crouching HK
- Variable Attack: Jumping MK
- Snapback Attack: Standing MP
Notes:
- The 'Hyper Berserker Claw' has different properties depending on the Variable Combination setup.
- Trading hits with Wild Fang can stun the opponent, allowing for follow-up attacks.
Sakura Kasugano
Moves:
- Hadou Ken: H qcb + P (air)
- Shou'ou Ken: H qcf + P (air)
- Shunpuu Kyaku: qcb + K (air)
- Flower Kick: f + HK
- Shinkuu Hadou Ken: qcb + PP
- Midare Zakura: qcf + PP
- Haru Ichiban: qcb + KK
- Hiyakeshita Sakura: b,d,db + LK (Level 3)
Chain Combo Type: Ground 3, Jumping 3, Super Jumping 6
A.Rave Launchers: Standing MK, Crouching HP, df + HP / HK
A.Rave Finishers: HP, HK
Other Moves:
- Flying S. Ground: Haru Ichiban
- Ground Throws: Close, b / f + HP / HK
- Mid-Air Throws: Close, any direction but d / u + HP in air
- Flying Attack: Taunt
- Knockdown Attack: Crouching HK
- Variable Attack: Jumping MK
- Snapback Attack: Standing HK
Notes:
- Sakura's taunt can deal 1 damage.
- The Shou'ou Ken has a projectile-negating shield.
- Shunpuu Kyaku and Flower Kick are overheads.
- Midare Zakura hits fully on characters with Hyper Armor.
- Inputting b,d,db + K transforms Sakura into Hiyakeshita Sakura (costs 3 levels of HC power).
- Tapping buttons and wiggling the joystick during Sakura's HP hold increases damage.
Hiyakeshita Sakura
Moves:
- Hadou Ken: H qcf + P (air)
- Shunpuu Kyaku: H qcb + K (air)
- Shou'ou Ken: f,d,df + P (air)
- Ashura Senkuu: f,d,df / b,d,db + PP / KK
- Flower Kick: f + HK
- Shinkuu Hadou Ken: qcf + PP
Notes:
- This section is incomplete as the source text was cut off.
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