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Part 23
Marvel vs. Capcom 2: New Age of Heroes

Part 23

Detailed guide for Part 23 of Marvel vs. Capcom 2: New Age of Heroes, covering Rockman's and Rogue's movesets, special attacks, and assist options.

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Detailed guide for Part 23 of Marvel vs. Capcom 2: New Age of Heroes, covering Rockman's and Rogue's movesets, special attacks, and assist options.

This section details the movesets and special abilities for Rockman and Rogue in Marvel vs. Capcom 2: New Age of Heroes.

Rockman

Basic Moves:

  • Sankaku Tobi (Air): Jump towards a wall, then press forward/up-forward.
  • Sliding: Down + Heavy Kick

Special Moves:

  • Hyper Rockman (Air): Quarter-circle forward + two Punches, rapidly tap buttons.
  • Rush Drill: Quarter-circle forward + two Kicks, move backward/forward/up-backward to up-forward, press Punch or Kick.
  • Beat Plane (Air): Quarter-circle backward + two Kicks, move in any direction.

Partner Assists:

  • a: Charge Shot (2 hits)
  • B: HP Rock Upper
  • y: Charge Shot (2 hits)

Variable Counter:

  • a: Charge Shot (2 hits)
  • B: HP Rock Upper
  • y: HP Rock Upper

Variable Combination:

  • a: Hyper Rockman
  • B: Hyper Rockman
  • y: Hyper Rockman

Combos:

  • Chain Combo Type: Ground 3, Jumping 3, Super Jumping 5
  • A.Rave Launchers: Standing Heavy Punch / Heavy Kick, Down-forward + Heavy Punch
  • A.Rave Finishers: Heavy Kick, Rock Buster
  • Ground Throws: Close, Back/Forward + Heavy Punch
  • Mid-Air Throws: Close, any direction except Down/Up + Heavy Punch in air
  • Knockdown Attack: Crouching Heavy Kick
  • Variable Attack: Jumping Heavy Kick
  • Snapback Attack: Standing Heavy Kick

Rockman Item Notes:

  • Charge Shot: Longer charge increases hits. Can be used to combo into attacks.
  • Item Kougeki (Quarter-circle forward + Punch): Fires equipped weapon. Default is Tornado Hold.
  • Rockball (Quarter-circle forward + Kick): Summons a soccer ball that can be hit with crouching kicks.
  • Tornado Hold (Forward, Down, Down-forward + Kick): Creates a tornado. Does not damage if blocked. Can be performed via Quarter-circle forward, Quarter-circle forward + Kick.
  • Leaf Shield (Quarter-circle backward + Kick): Grants a one-hit auto-block. Dissolves on hit. Can block invincible moves. Does not damage if blocked. Can be fired forward by repeating the Item Kougeki command. Cannot pick up another item while active.

Special Move Notes:

  • Rush Drill: Invincible during the move.
  • Beat Plane: Can fly in any direction. Punch fires fireballs, Kick drops missiles.
  • Hypercancel: Only possible out of firing the Leaf Shield during Item Kougeki.

Rogue

Basic Moves:

  • Repeating Punch (Air): Heavy Punch
  • Power Drain (Air): Quarter-circle backward + Kick
  • Rising Repeating Punch: Forward, Down, Down-forward + Punch, tap buttons rapidly
  • Power Dive Punch: Forward, Down, Down-forward + Kick, press Kick to dive sooner
  • Kuuchuu Dash (Air): Tap Forward twice / press two Punches
  • Diving Kick (Air): Down + Heavy Kick

Special Moves:

  • "Goodnight, Sugah" (Air): Quarter-circle forward + two Punches
  • Hyper Repeating Punch: Used during a Variable Combination

Partner Assists:

  • a: HP Rising R. Punch
  • B: HP Repeating Punch
  • y: HK Power Drain

Variable Counter:

  • a: HP Rising R. Punch
  • B: HP Repeating Punch
  • y: HK Power Drain

Variable Combination:

  • a: Hyper Repeating Punch
  • B: Hyper Repeating Punch
  • y: Hyper Repeating Punch

Combos:

  • Chain Combo Type: Ground 6, Jumping 3, Super Jumping 6
  • A.Rave Launchers: Crouching Heavy Punch, Standing Heavy Kick, Down-forward + Heavy Punch / Heavy Kick
  • A.Rave Finishers: Heavy Punch, Heavy Kick, Repeating Punch
  • Ground Throws: Close, Back/Forward + Heavy Punch
  • Mid-Air Throws: Close, any direction except Down/Up + Heavy Punch in air
  • Knockdown Attack: Crouching Heavy Kick
  • Variable Attack: Jumping Light Kick
  • Snapback Attack: Power Dive Punch

Rogue Special Move Notes:

  • Power Dive Punch: Press Kick while rising to dive sooner. Damage is the same.
  • Taunt: Can hit for 1 damage. Cannot kill.
  • Power Drain & "Goodnight, Sugah": Steal powers are replaced with temporary ability bonuses (speed, attack, defense). Bonus depends on character.

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