Discover all the bonus types like Defense Up, Power Up, Speed Up, and Super Armor in Marvel vs. Capcom 2: New Age of Heroes, including character lists.
Bonuses and Effects:
- Defense Up: Reduces damage taken from attacks. Characters granting this include Captain America (without his shield), Colossus, Dr. Doom, Guile, Iceman, Iron Man, Jin Saotome, Magneto, Omega Red, Roll, Ruby Heart, Sakura Kasugano, Silver Samurai, Spiral, Tron Bonne, War Machine, and Zangief.
- Life Up: Restores any red (recoverable) life you might have. Characters granting this include Anakaris, Bulleta, Dan Hibiki, Dhalsim, Jill Valentine, Kobun, Shuma-Gorath, and Spiral (Metamorphose). This bonus is not applied if you already have full recoverable life.
- Power Up: Increases the damage your attacks inflict. Characters granting this include Amingo, Blackheart, Cable, Captain America (with shield), Captain Commando, Cyclops, Gouki, Hayato (Plasma Field), Juggernaut (Cyttorak Power-Up), Ken Masters, Nash, Rockman, Ryu, Sabretooth, Sakura Kasugano (Hiyakeshita Sakura), Silver Samurai (Touki "Honoo"), Spiral (Power Dance), Shuma-Gorath (Chaos Dimension), Thanos, Vega, and Venom.
- Speed Up: Makes you move faster and your attacks come out more quickly, allowing for combos like LP,LK,MP,MK,LP,MP. Characters granting this include Cammy, Chun-Li, Felicia, Gambit, Hayato, Marrow, Morrigan, Psylocke, Silver Samurai (Touki "Ikazuchi"), Sonson, Spider-Man, Spiral (Speed Dance), Storm, Strider, Wolverine, and Adamantium-less Wolverine.
- Super Armor: Grants Super Armor. Characters granting this include Hulk, Jin Saotome (Super Armor), Juggernaut, Sentinel, and Silver Samurai (Touki "Koori" x1-2). When activated, a small orange meter appears. The timer gauge momentarily stops counting down each time the armor is activated, meaning the more you are attacked, the longer you keep your armor.
- Hyper Armor: Grants Hyper Armor, indicated by a gray meter instead of orange. The ground shakes when you walk. Characters granting this include Colossus (Super Armor), Rogue (when she has stolen the 'Hyper Armor' ability), Silver Samurai (Touki "Koori" x3), and Zangief (Iron Body). The announcer still says 'Super Armor' when Hyper Armor is active.
- No Bonus: Rogue normally receives no abilities from kissing another Rogue with a stolen ability, unless it is Hyper Armor.
Roll - Gentle-Hearted Pretty Doll
Roll is a character in Marvel vs. Capcom 2: New Age of Heroes.
Moves:
- Roll Buster: H qcf + P (air)
- Item Kougeki: H qcb + P (see notes)
- Item "Rockball": qcf + K
- Item "Leaf Shield": qcb + K
- Item "Tornado Hold": f,d,df + K
- Hana-taba Bakudan: h f,d,df + P (air)
- 2 Dan Jump: Press ub~uf (x2)
- Sliding: d + HK
- (upper kick): In air, u + HK
Hyper Combos:
- Hyper Roll: qcf + PP, tap buttons rapidly (air)
- Rush Drill: qcf + KK, move b / f / ub~uf, press P / K
- Beat Plane: qcb + KK, move in any dir., tap P / K
Partner Assist:
- a: LP Roll Buster
- B: HP Hana-taba Bakudan
- y: HP Hana-taba Bakudan
Variable Counter:
- a: LP Roll Buster
- B: HP Hana-taba Bakudan
- y: LP Roll Buster
Variable Combination:
- a: Hyper Roll
- B: Hyper Roll
- y: Hyper Roll
Combos:
- Chain Combo Type: [Ground 3] [Jumping 3] [Super Jumping 5]
- A.Rave Launchers: [Standing HK] [df + HK]
- A.Rave Finishers: HP,HK, Upper Kick
- Ground Throws: When close, b / f + HP
- Mid-Air Throws: When close, any dir. but d / u + HP in air
- Flying Attack: Crouching MP
- Knockdown Attack: Crouching HK
- Variable Attack: Sliding animation
- Snapback Attack: Standing HK
Items and Abilities:
- Roll has the ability to use weapons given to her by Eddie (Fliptop). Input qcb + P to fire the weapon. The default weapon is the Rockball.
- Rockball (qcf + K): A soccer ball appears that can be knocked around by attacking it with any crouching kick. The ball rebounds off surfaces before vanishing.
- Tornado Hold (f,d,df + K): Roll throws out a fan that creates a tornado. This move can hit an opponent while they are lying prone on the ground. This move does no damage if blocked. An alternative input is qcf,qcf + K.
- Leaf Shield (qcb + K): Roll creates a shield of spinning leaves around her that provides a one-hit auto block. If she is hit, she takes no damage, but the shield dissolves.
Tips
- For both Super and Hyper Armor, each time the 'armor' is activated, the timer gauge will stop counting down momentarily. This means that the more you're attacked, the longer you keep your armor.
- Rogue can gain Hyper Armor from another Rogue who has already stolen this ability. If both Rogues maintain this, they could both have Hyper Armor for the entire match.
- Rogue's Diving Kick is cancelable.
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