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Part 4
Marvel vs. Capcom 2: New Age of Heroes

Part 4

Master Amingo and Anakaris in Marvel vs. Capcom 2: New Age of Heroes. Learn their special moves, partner assists, combos, and unique strategies for victory.

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Master Amingo and Anakaris in Marvel vs. Capcom 2: New Age of Heroes. Learn their special moves, partner assists, combos, and unique strategies for victory.

Amingo, Miraculous Plant-Man

Amingo is a 'Hito-shokubutsu' (plant person) from a land of gentle weather. He journeys to find the source of a destructive accursed wind.

  • Kaze no Sakebi — H, qcf + P (air)
  • Midori no Kanki — H, qcb + P
  • Daichi no Kodomo (Tsukami) — h, qcb + K
  • Daichi no Kodomo (Punch) — h, qcf + LK
  • Daichi no Kodomo (Kick) — h, qcf + HK
  • Taiyou no Megumi — qcf + KK
  • Shokubutsu no Okite — qcb + PP

Partner Assists & Variable Combos:

  • Alpha (a): Life Up Fruit (HP Midori no Kanki), Taiyou no Megumi
  • Beta (B): Defence Up Fruit (HP Kaze no Sakebi), Taiyou no Megumi
  • Gamma (y): HP Kaze no Sakebi, HP Midori no Kanki, Taiyou no Megumi

Combo Notes:

  • Daichi no Kodomo: Plants a cactus child that hops towards the opponent, attacking with punches, kicks, or grabs (Tsukami). Amingo can have two active at once. They can be destroyed by attacks. The Tsukami version is unblockable and deals the most damage.
  • Shokubutsu no Okite: A blockable flower attack that can be jumped over. It combos well from standing MP/MK, or the first/second hit of standing HP, or the first hit of crouching HP. If hit, the opponent is sucked into Amingo. This flower cannot be destroyed.
  • Partner Assists: Alpha provides a fruit to restore recoverable life. Beta provides a fruit that reduces incoming damage by about 50%. Only Amingo can pick up these fruits.

Anakaris, Absolute God of Gold

Anakaris is the Absolute God of Gold.

  • Miira Drop — qcf + P (air)
  • Cobra Blow — H, b,f + P (air)
  • Hitsugi no Mai — H, d,d + P / K (air)
  • Ouke no Sabaki — h, In air, qcf + K
  • Seija no Ayumi — b + LK
  • Tenchuu — b / f + HK
  • Idainaru Bohi — In air, f + K
  • Seinaru Bohi — In air, d + K
  • Ooinaru Bohi — In air, df + K
  • Kuuchuu Dash — In air, tap f,f / press PP
  • Pharaoh Magic — HK,LP,d,LK,HP (air)
  • Pharaoh Illusion — LP,LP,f,LK,HP
  • Pharaoh Cobra Blow — b,f + PP (air)
  • Hitsugi no Utage — d,d + PP (air)

Partner Assists & Variable Combos:

  • Alpha (a): HP Cobra Blow, HP Cobra Blow, Pharaoh Cobra Blow
  • Beta (B): HP Miira Drop, HP Miira Drop, Pharaoh Illusion
  • Gamma (y): HP Hitsugi no Mai, HP Hitsugi no Mai, Hitsugi no Utage

Combo Notes:

  • Anakaris has no throws but can Tech. Hit, Tech. Roll, and use Advancing Guard.
  • Miira Drop: An unblockable attack. The air version misses grounded opponents, and the ground version misses airborne opponents. It is not comboable unless airborne. It can grab any standing opponent. Anakaris becomes invincible once it connects, allowing him to bypass projectiles. Can OTG with a dashing c. HK or juggle in the corner. Does not hit opponents transformed by Ouke no Sabaki. Cannot be spammed for more damage like in Vampire Savior. Use frequently as it generates the most Hyper Combo gauge power in the game.

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