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Part 20
Marvel vs. Capcom 2: New Age of Heroes

Part 20

Master Magneto and Marrow in Marvel vs. Capcom 2: New Age of Heroes. Learn their moves, assists, and strategies for Part 20 of our comprehensive guide.

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Master Magneto and Marrow in Marvel vs. Capcom 2: New Age of Heroes. Learn their moves, assists, and strategies for Part 20 of our comprehensive guide.

Magneto, Ruler of the Magnetic Field

  • E-M Disruptor: H c.f. + P (air)
  • Hyper Gravitation: H c.b. + K (air)
  • Magnetic Force Field: H c.f. + K
  • Magnetic Blast: H In air, u,uf,f + P
  • Hikou: q.b. + KK, repeat to end (air)
  • Kuuchuu Dash: Jump, press in any dir. + PP
  • (angled kick): In air, d + LK
  • Magnetic Shockwave: q.f. + PP
  • Magnetic Tempest: q.f. + KK, tap buttons rapidly? (air)

Magneto Partner Assists / Counters / Combinations:

TypeInputVariable CounterVariable Combination
aHP E-M DisruptorHP E-M DisruptorMagnetic Shockwave
BLK Hyper GravitationLK Hyper GravitationMagnetic Tempest
yCrouching HPCrouching HPMagnetic Tempest

Magneto Combo Info:

  • Chain Combo Type: [Ground 2] [Jumping 6] [Super Jumping 6]
  • A.Rave Launchers: [Standing MP], [Crouching HP], [df + HP], [Standing HK (second hit)]
  • A.Rave Finishers: HP, HK
  • Flying S. Ground: Magnetic Shockwave
  • Ground Throws: When close, b / f + HP / HK
  • Mid-Air Throws: When close, any dir. but d / u + HP / HK in air
  • Flying Attack: Standing HP / Crouching MP
  • Knockdown Attack: Crouching HK
  • Variable Attack: Jumping HK
  • Snapback Attack: Standing HP

Magneto Move Notes:

  • Hyper Gravitation pulls opponents to Magneto for a free hit. Cannot be used after KOing an opponent.
  • Magnetic Force Field counters physical attacks. LP version pulses, HP version fires a Shockwave. LP version hits behind Magneto, HP version is faster but can be dodged.
  • Magnetic Blast can be performed on the ground (auto-jumps) but not in ground combos. Can only be hypercanceled during a super jump.
  • Hikou allows free flight in any direction; attacks and specials can be used, but blocking is disabled. Kuuchuu Dash allows dashing in 8 directions. Hikou ends after time, being hit, or re-activating.
  • Magneto's HP throw (ground/air) traps the opponent in a metal casing.
  • Magneto's HK throw can be angled on the ground (downward) and in the air (up or down).

Marrow, Angry New Addition to the X-Men

"She is an angry mutant raised in a world of darkness. She uses the bones that emit from her body as substitutes for weapons!"

  • Bone-merang: H q.f. + P (air)
  • Ride & Slash: h.b. + P (air)
  • Ricochet Slash: H q.b. + K
  • Towering Spine: H f,d,df + P
  • Sankaku Tobi: Jump ub against a wall, press uf / f
  • 2 Dan Jump: Press ub~uf (x2)
  • Stinger Bones: q.f. + PP
  • Bone Burst: q.b. + PP (air)

Marrow Partner Assists / Counters / Combinations:

TypeInputVariable CounterVariable Combination
a
B
y

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