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Breakdown of Weapon Power
Monster Hunter Generations

Breakdown of Weapon Power

Understand true damage, sharpness multipliers, elemental damage, and status effects in Monster Hunter Generations. Learn how weapon stats truly work.

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Understand true damage, sharpness multipliers, elemental damage, and status effects in Monster Hunter Generations. Learn how weapon stats truly work.

Walkthrough
  1. 1
    Understand that the displayed raw power of a weapon is its true damage potential, not a conceptual representation.
  2. 2
    Recognize that raw power is increased or decreased by the weapon's sharpness (Blademaster weapons only).
  3. 3
    Consult the sharpness table for raw and elemental damage multipliers: Red (50%/25%), Orange (75%/50%), Yellow (100%/75%), Green (105%/100%), Blue (120%/106%), White (132%/112%), Purple (145%/120%).
  4. 4
    Note that purple sharpness is unobtainable in Monster Hunter Generations; white is the highest achievable level.
  5. 5
    Understand that staying at Green sharpness or above buffs or does not change damage, and these multipliers are applied before monster defenses.
  6. 6
    Consider that armor skills like Sharpness+1 and Sharpness+2 are highly valued for their damage-increasing effects.
  7. 7
    Be aware that elemental damage is also shown in its true form, with numbers that matter despite appearing small.
  8. 8
    Understand that elemental damage is affected by sharpness and monster resistances, with different parts having varying percentage values that determine how much true damage is applied.
  9. 9
    Recognize that some monsters are immune or highly resistant to certain elements, making elemental choice important (e.g., avoid fire against Rathalos).
  10. 10
    Note that weapons with higher motion values (e.g., Great Sword) are less dependent on effective elemental damage compared to weapons with smaller motion values (e.g., Dual Blades).
  11. 11
    Understand that status effects (Poison, Sleep, Paralysis, KO, Blast) function independently of monster parts, with each monster having different thresholds for affliction.
  12. 12
    Be aware that some monsters are immune or highly tolerant to certain statuses, while others are weak (e.g., Duramboros is weak to poison).
  13. 13
    Know that after a status is inflicted once, it takes more hits to inflict it again, and tolerance can increase significantly.
  14. 14
    Understand that the status value on a weapon has a 1/3 chance of affecting a monster's threshold with each hit that deals status damage.
  15. 15
    Recognize that fast-attacking weapons (e.g., Dual Blades, Sword and Shield) are more effective at applying status effects due to their higher frequency of hits and thus more chances to trigger the 1/3 chance.
  16. 16
    Understand that Monster Hunter Generations displays true raw weapon power, unlike previous games where numbers were inflated for conceptual clarity, which can be confusing for beginners.
Tips
  • Staying at Green sharpness or higher significantly buffs your damage potential.
  • Armor skills like Sharpness+1 and Sharpness+2 are crucial for maximizing damage output.
  • Choose elemental damage types that monsters are weak to; avoid using elements they resist.
  • Weapons with high raw damage (like Great Swords) rely less on elemental damage than fast-attacking weapons (like Dual Blades).
  • Fast-attacking weapons are excellent for applying status effects due to their rapid hit rates.
  • Pay attention to monster tolerances for status effects, as some are more susceptible than others.

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