Learn to master the Hammer in Monster Hunter Generations. Discover its pros, cons, controls, and effective strategies for Guild, Striker, Aerial, and Adept styles.
Walkthrough
- 1The Hammer is an Impact weapon.
- 2Its goal is to get to the monster's head and bash its face in to knock it out.
- 3Repeat the process until the monster is defeated.
Tips
- The Hammer has a simple control scheme without superfluous combos.
- It is relatively mobile and quick to sheathe.
- It is capable of KOing monsters.
- You can move around while charging your attacks.
- The Hammer has limited reach forward and up.
- Charging slowly consumes stamina.
- The Hammer cannot cut tails.
- Hitting the head is very risky.
- Guild Style: Unleash level 3 charges (superpounds) to the head. Use basic X or A attacks or combos for quick pop attacks. Be aware that superpound can send players flying, disrupting them. Aim for the head. If you unleash the level 3 charge while moving, you will spin; press X to unleash the powerful Golf Swing attack, which also sends players flying.
- Striker Style: X and A combos are more uniform. Charge faster and have access to three Hunting Arts. Pick utility and damage Hunting Arts.
- Aerial Style: Powerful attacks, including charged superpound, are air-only. Evasive roll is replaced by the evasive somersault. Pressing A after vaulting off a monster performs a slower, double-hitting swing. Somersault onto monsters to vault and perform an air charge superpound upon landing. Aerial Style is stamina intensive; manage stamina carefully. Can equip one Hunting Art.
- Adept Style: Level 2 charge uppercut is removed, and you cannot chain attacks after the level 1 charge. If you perform a perfect evade, immediately press R to begin an adept charge (indicated by a blue aura). Achieve the level 3 charge for a super superpound that does super damage. If moving when unleashing the super superpound, you will jump forward, covering distance or potentially missing. Can equip one Hunting Art.
- Recommended Skills: Knockout King increases KO damage. Critical Draw increases weapon affinity by 100% for the first attack after unsheathing, allowing for major critical damage when unsheathing directly into a charge. Evasion +1/+2 are recommended as the Hammer has no shield (these do not affect aerial somersaults or Bushido evasions). For Aerial Style, Airborne increases air attack damage, and Mounting Master helps with mounting. Sharpness+1/+2, Mind's Eye, and Razor Sharp are generally good Blademaster skills.
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