Learn how to take down the Bulldrome in Monster Hunter Generations! Discover its weak points, attack patterns, and strategies to defeat this charging beast.
Alright, let's talk about the Bulldrome! This big fella is basically the alpha of the Bullfango herd, rocking some seriously huge horns and a white furry back. Don't expect it to boss around other Bullfangos though, it doesn't seem to control them or spawn more. It's more like a king-of-the-hill type of deal, I guess? Weird to think about Bullfangos having a government, right?
When you're facing a Bulldrome, get ready for a lot of charging. Seriously, it loves to charge at you, again and again. If you're looking for an easy way to deal with it, you'll want to know that Bulldrome is excessively weak to Thunder element. Good news is, you don't have to worry about breaking specific parts on this monster, as it has none!
Bulldrome Locations
You can find Bulldrome in a few different areas:
- Artic Ridge: It starts in Area 7, roams around Areas 6 and 8, and rests in Area 7.
- Misty Peaks: It starts in Area 5, roams through Areas 2, 4, 6, and 7, and rests in Area 5.
- Marshlands: It starts in Area 8, roams through Areas 4, 5, and 6, and rests in Area 7.
Bulldrome Attacks
Here's a breakdown of what Bulldrome can throw at you:
- Charge: This is its signature move. It'll stomp the ground a bit and then charge straight ahead. If you're far away, it'll just keep going, so watch out! When it gets really angry (enraged), it can even change direction mid-charge after it starts its windup, so be extra careful.
- Quick Charge: This one comes out of nowhere! Bulldrome will just ram into you without any warning. It doesn't have the longest range, but it's surprisingly accurate.
- Tusk Toss: Sometimes, Bulldrome will toss its head to the side, often doing it twice. It doesn't use this move very often, so don't expect it too much.
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