Learn how Monster Hunter Generations quest rewards work, including carving, breaking parts, and subquests. Optimize your item farming for rare parts and gems.
Walkthrough
- 1Always carve monster corpses. Each monster gives 3 carves (e.g., Gammoth gives 4), and Elder Dragons may give more. Severed tails give 1 carve (Deviljho's tail gives 2). Carve rewards are determined by RNG from a fixed pool of monster parts.
- 2Breaking or wounding monster parts, or capturing the monster, yields rewards in the blue rows of the quest reward box.
- 3Capturing a monster guarantees two items in the blue box, with a chance for a third.
- 4Subquests have their own reward pools and generally offer fewer rewards than main quests.
Tips
- To increase carves, use the armor skill Carving Celebrity (adds one carve). This does not stack with the Felyne Carver (lo or hi) kitchen skill.
- The red rows in the quest reward box are for standard quest completion rewards. The top row (A) usually contains monster parts, and the bottom row (B) contains miscellaneous items. You are guaranteed at least three tiles per row, with RNG determining if you get more.
- The armor skills Great Luck and Good Luck increase the number of quest rewards. These do not stack with the kitchen skills Lucky Cat or Ultra Lucky Cat. Note that Crazy Lucky Cat only increases zenny.
- The armor skills Capture Expert or Capture Master can increase your chances of getting a fourth reward upon capturing a monster.
- To optimize farming for rare items like plates or rubies, consider breaking all monster parts, severing tails, picking up shinies, and then carving or capturing.
- If a subquest involves breaking a specific monster part, repeating that subquest can be an efficient way to obtain the desired item.
- Many items, such as horns and tails, are only available by breaking specific monster parts.
- Capturing a monster yields the same number of rewards as carving.
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