Master every locked door and box in Resident Evil Outbreak! This guide details resistance points, lockpick requirements, and strategies for every obstacle.
Alright, so you're running through the Raccoon City streets, and BAM! A locked door or a mysterious box stands between you and survival. Don't sweat it, we've all been there. This section breaks down how to get through those pesky obstacles in Resident Evil Outbreak, focusing on the 'DECISIONS, DECISIONS (5)' part of the game. It's all about knowing how much 'oomph' you need to put in and what tools you've got.
Think of these points as a door's 'health bar.' The higher the number, the tougher it is to bash through. And remember, difficulty settings totally change how many hits it takes!
Locked Doors & Boxes Explained
Here's the lowdown on the different types of obstacles you'll face:
1F Entrance Hall <-> 1F Passage B Door
This is one of the first doors you'll likely encounter. It's not too tough, but it can be a pain if you're low on ammo. The key thing here is that the first time you break it down, it requires more effort (higher resistance point). After that, it's a bit easier to get through on subsequent attempts.
- Easy: 1250 (subsequent), 5250 (first time)
- Normal: 1250 (subsequent), 5250 (first time)
- Hard: 1250 (subsequent), 6250 (first time)
- Very Hard: 1250 (subsequent), 7250 (first time)
Good news is, you can open this door from either side once it's broken, making your escape routes a bit more flexible.
1F Passage B <-> Testing Passage A Door
This door is a bit more of a challenge than the first one. You'll need to put in more effort to get through it, especially on higher difficulties.
- Easy: 11000
- Normal: 11000
- Hard: 12000
- Very Hard: 13000
Like the previous door, it can be unlocked from the other side, which is handy for backtracking.
B4F T-Shaped Corridor <-> B4F Storeroom Door
Now we're heading into the deeper, more secure areas. These doors pack a punch and require a significant amount of resistance points to break.
- Easy: 11000
- Normal: 11000
- Hard: 12000
- Very Hard: 13000
Alyssa's Lockpick Bonus: If you're playing as Alyssa, she's got a handy lockpick! Depending on the difficulty, she can get through this door with specific lockpick ranks:
- Easy: P
- Normal: P
- Hard: S
- Very Hard: W
This door also offers access from both sides once breached.
B4F Storeroom <-> B4F Spare Power Supply Room Door
Another tough one down in the basement. The resistance points are the same as the previous B4F door, making it a consistent hurdle.
- Easy: 11000
- Normal: 11000
- Hard: 12000
- Very Hard: 13000
Alyssa's Lockpick Bonus: Alyssa's lockpick skill comes into play again here:
- Easy: I
- Normal: I
- Hard: S
- Very Hard: P
Again, this door can be opened from either side after the initial break.
1F Unloading Passage Box
Sometimes it's not a door, but a sturdy box blocking your path. These require a good number of hits to crack open, and the difficulty scales significantly.
- Easy: 1250
- Normal: 6250
- Hard: 7500
- Very Hard: 12500
Understanding Resistance Points & Hits
The numbers you see (like 1250, 11000, etc.) are the Resistance Points needed to break through. Think of it as the 'HP' of the obstacle. The game also mentions 'hits' – this is how many times you need to strike with a weapon to deplete those points. For example, if a door needs 18 hits with a Category 1 weapon on EASY, it means 18 swings of something like the Butcher Knife will break it. On HARD, it might take 28 hits, and on VERY HARD, a whopping 38 hits! Weapons you find later, like the Nail Gun, are more powerful and will break doors faster, but they won't be available until you've passed certain locked areas.
Pro Tip: Always keep an eye on your ammo and weapon durability. Smashing through doors uses up precious resources, so sometimes it's better to find another route or use a more efficient weapon if you have one!
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