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| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
Resident Evil Outbreak

| MOVE NAME | RANGE | BLEED | POISON | KNOCK DOWN |

Master the controls of Resident Evil Outbreak! Learn button layouts (Type A-F), analog stick functions, and how to use special abilities and items.

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Master the controls of Resident Evil Outbreak! Learn button layouts (Type A-F), analog stick functions, and how to use special abilities and items.

This section details the control scheme for Resident Evil Outbreak, covering all button inputs and analog stick functions across different control types.

ActionButton
ReloadL1
Change Call (with Right Analog Stick)L2
Aim (Auto)R1
Aim (Manual)R2
Show Status Screen, Skip CutscenesSTART
Show Options Screen, Pause GameSELECT
Move CharacterD-Pad / Left Analog Stick
Chat - HELP!Right Analog Stick - Left
Chat - Go!Right Analog Stick - Up
Chat - Thanks!Right Analog Stick - Right
Chat - Come on!Right Analog Stick - Down
Chat - Wait!R3
Display MapTRIANGLE
Type A: Say something uselessSQUARE
Type A: Action / AttackX (with R1 or R2)
Type A: Cancel, RunCIRCLE
Type B: Cancel, RunSQUARE
Type B: Action / AttackX (with R1 or R2)
Type B: Say something uselessCIRCLE
Type C: Say something uselessSQUARE
Type C: Cancel, RunX
Type C: Action / AttackCIRCLE (with R1 or R2)
Type D: Cancel, RunSQUARE
Type D: Say something uselessX
Type D: Action / AttackCIRCLE (with R1 or R2)
Type E: Action / AttackSQUARE (with R1 or R2)
Type E: Say something uselessX
Type E: Cancel, RunCIRCLE
Type F: Action / AttackSQUARE (with R1 or R2)
Type F: Cancel, RunX
Type F: Say something uselessCIRCLE
Special AbilityR1 or R2 + CANCEL

Electrocardiogram (Health Status):

  • FINE: Always Green, indicates full health.
  • CAUTION (YELLOW): Character leans slightly, minor damage.
  • CAUTION (ORANGE): Low health, character holds side, cannot run quickly.
  • DANGER (RED): Near death, character holds side, barely moves or crawls, virus meter expires quickly.
  • POISON: Movement is not directly affected, but requires a BLUE HERB or ANTIDOTE.
  • BLEED: Movement slows down, requires a HEMOSTATIC or FIRST AID SPRAY.

Health-Replenishing Items:

  • GREEN HERB: Raises health a little.
  • BLUE HERB: Cures poison.
  • RED HERB: No effect alone.
  • RED HERB + GREEN HERB: Heals 75% health.
  • RED HERB + BLUE HERB: Acts as an ANTI VIRUS (L).
  • GREEN HERB + BLUE HERB: Heals a little and cures poison.
  • 2 GREEN HERBs + BLUE HERB: Heals 50% health and cures poison.
  • RED HERB + GREEN HERB + BLUE HERB: Heals to full, cures poison, and acts as an ANTI VIRUS.
  • FIRST AID SPRAY: Heals to full.

Note on DANGER condition: Using healing items while crawling in DANGER will disregard their full curing properties but will allow the character to stand up.

Medicine (Craftable by George):

  • RECOVERY MEDICINE: Effective as a GREEN HERB. Can be crafted by mixing a BLUE HERB with MEDICAL SET, or a RECOVERY MEDICINE BASE in MEDICAL SET.
  • RECOVERY MEDICINE (L): Effective as 4 GREEN HERBs. Can be crafted by mixing a RED HERB and BLUE HERB in MEDICAL SET, or 2 RECOVERY MEDICINE BASEs in MEDICAL SET.
  • HEMOSTAT: Stops bleeding. Can be crafted by mixing a RED HERB with MEDICAL SET.

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