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Part 68
Super Mario 3D Land

Part 68

Navigate the challenging Part 68 of Super Mario 3D Land with our detailed walkthrough, including Star Coin locations and strategies for Special 2-Airship.

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Navigate the challenging Part 68 of Super Mario 3D Land with our detailed walkthrough, including Star Coin locations and strategies for Special 2-Airship.

Walkthrough
  1. 1
    Previous Level Star Coin: Hit the ! Button to the north-west. Follow it around until running south-west. Jump off the south-west edge of the green panel to fall to a lower platform with the Star Coin. Return to the main platform.
  2. 2
    Warp Box: Repeat the process to reach the top of the temporary structure. Instead of hitting the north-west ! Button, jump north-east onto the ! Button there to reveal a path to the Warp Box.
  3. 3
    Final Area: Step on the ! Button on the ground. Run north and time your jump onto the appearing panel above the button. Wait for the final panel to appear and jump onto it.
  4. 4
    Goal Pole: Jump onto the suspended ! Button. Run along the path and jump off the north edge onto the Goal Pole for a 1-Up.
  5. 5
    Special 2-Airship - Start: Move south to collect a hidden Super Mushroom. Hit the left ? Block for coins. Avoid the right ? Block (Poison Mushroom). Wait for spikeboard spikes to retract, run across, stomp the Bob-Omb.
  6. 6
    Special 2-Airship - Navigation: Jump onto the first Donut Block. Wait for the next spikeboard's spikes to retract, run across, stomp the Bob-Omb. Jump over retracted spikes to a platform for coins. Jump over retracting spikes to a platform with a ? Block. Hit it for coins, then jump to the next platform as spikes emerge.
  7. 7
    Special 2-Airship - Bullet Bills: Stay left on the next platform as giant Bullet Bills fly past. Move right, then north to a spiked pole. Wait for a Bullet Bill, run left, then north to another spiked pole. Wait for a Bullet Bill, run north-east between the final spiked poles. Wait for spikeboard spikes to retract right, jump onto it and the next platform.
  8. 8
    Special 2-Airship - Red Coins: Run through the red ring. Collect the red coins while dodging Spiked Balls from a turret. Collect the 1-Up (or Statue Leaf) and continue.
  9. 9
    Special 2-Airship - Turret Platform: Jump diagonally up to avoid a horizontal spikeboard. Dodge Spiked Balls and jump onto the first turret to avoid them.
  10. 10
    Special 2-Airship - Star Coin 1: Drop down when safe and jump onto the turret to your north. Jump from the turret to reach the Star Coin above it. Continue up the steps to the right.
  11. 11
    Special 2-Airship - Checkpoint & Green Shell: Hit the Checkpoint Flag. Use the Green Shell to hit three Bob-Ombs for a 1-Up. Jump over the returning Green Shell. Run north, jump up Donut Blocks to the platform above.
  12. 12
    Special 2-Airship - Star Coin 2: A huge Bullet Bill turret is ahead. Jump onto the small flying platform in front of it to grab the Star Coin. Dodge the Bullet Bill or wait for it to pass before jumping. Continue right.
  13. 13
    Special 2-Airship - Final Spikeboards: Run across the first set of spikeboards as spikes retract. Jump over the second set just before a Bullet Bill hits you, landing as the spikes retract.
Tips
  • In the final area, patience is key for timing the jumps onto the appearing panels.
  • For Star Coin 2 in Special 2-Airship, you can either make a risky direct jump or wait for the Bullet Bill to pass.
  • The Green Shell trick for a 1-Up in Special 2-Airship requires precise timing.
  • Star Coins
  • 1-Ups
  • Statue Leaf (if not Super/Giant Mario)
  • Course Clear

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