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Part 69
Super Mario 3D Land

Part 69

Master Part 69 of Super Mario 3D Land! This guide covers navigating spikeboards, Bullet Bills, Donut Blocks, and finding all the Star Coins. Get ready for Special World 2!

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Master Part 69 of Super Mario 3D Land! This guide covers navigating spikeboards, Bullet Bills, Donut Blocks, and finding all the Star Coins. Get ready for Special World 2!

Alright, let's tackle Part 69! This section is all about timing and precision, especially with those tricky spikeboards and Bullet Bills. Don't worry, we'll get through it together.

Walkthrough
  1. 1
    You'll start by needing to carefully cross some spikeboards. Wait for the second set to retract their spikes, then make a dash across before a Bullet Bill gets you.
  2. 2
    When you're about halfway across this set of spikeboards, look for a path heading south off-screen. Follow it down to the platform below.
  3. 3
    Star Coin Alert! #3: Continue right on this lower platform. You'll see the final Star Coin sitting on a spikeboard. Wait for its spikes to retract, then quickly jump onto the board, grab the Star Coin, and jump back to the platform.
  4. 4
    Head back up to the main path. Wait for the next set of spikeboards to retract their spikes, and then continue moving right.
  5. 5
    You can take a breather after the third set of spikeboards. Up ahead, you'll encounter a large area with Donut Blocks and a line of three Bullet Bills that fly past every few seconds.
  6. 6
    To get across safely, you need to start jumping as soon as the first Bullet Bill clears the Donut Blocks. Move quickly!
  7. 7
    At the end of the Donut Blocks, there's another spikeboard. If its spikes are up, wait as long as you can before jumping. They should retract just before you land, allowing you to continue.
  8. 8
    Hit the Warp Box to proceed.
  9. 9
    After warping, run up the steps to your left. You'll see a piece of wood sticking out from the front of the ship. Run out onto it.
  10. 10
    At the very end, you'll find a fake 1-Up. Ground Pound it to break it, which will reveal a real 1-Up. Grab it and head back onto the main part of the ship.
  11. 11
    Jump up the steps, but be mindful of the spikeboards. Wait on the left side of a step if needed to avoid taking damage.
  12. 12
    For the final step, wait on the left. As soon as the spikeboard retracts its spikes, run up and jump off the right edge of the platform. Grab the top of the Goal Pole for another 1-Up!

Course Clear! You've also cleared Special World 2!

Tips
  • Timing is everything on the spikeboards. Don't rush in unless you see the spikes have retracted.
  • For the Donut Blocks section, the key is to start your jump sequence immediately after the Bullet Bills pass. Don't hesitate!
  • The hidden 1-Up on the ship is a nice reward for a bit of exploration. Make sure to grab it!

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