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Part 87
Super Mario 3D Land

Part 87

Defeat Dry Bowser and navigate Special World 5 in Super Mario 3D Land. Learn strategies for Special 6-1, including Propeller Blocks and Sandmaarghs.

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Defeat Dry Bowser and navigate Special World 5 in Super Mario 3D Land. Learn strategies for Special 6-1, including Propeller Blocks and Sandmaarghs.

Walkthrough
  1. 1
    On the elevated platform, defeat the two Goombas.
  2. 2
    Approach Dry Bowser to the north. Jump onto the platform he is on, or the one north-east of him with a running jump.
  3. 3
    Be cautious of Podoboos jumping from the lava when crossing the small gap.
  4. 4
    Dry Bowser attacks with a Tail Spin (when you are close) or fireballs. Jump over or move out of range of his Tail Spin. For fireballs, move to one side, then the other.
  5. 5
    If you are ahead of Dry Bowser, jump to the first wooden platform. If not, wait for him to jump back.
  6. 6
    Jump to the next wooden platform. Dry Bowser will land ahead of you.
  7. 7
    Wait for Dry Bowser to jump, creating a gap, then run or jump past him. Continue this until you reach the final wooden platform.
  8. 8
    Dry Bowser will jump ahead. Dodge his attacks until he jumps, creating another gap.
  9. 9
    Run past Dry Bowser and jump onto the Black Button.
  10. 10
    Quickly grab the Green Clock that appears, which adds 100 seconds to your timer. Dry Bowser will fall into the lava, and the castle door will open.
  11. 11
    Enter the castle and hit the Warp Box at the end.
  12. 12
    You will warp to the top of the castle. Jump up the boxes on the left side to reach the top.
  13. 13
    Take a running jump from the right edge of the top box onto the Goal Pole to earn a 1-Up.
  14. 14
    Special World 5 is now clear.
  15. 15
    Special World 6 Overview: Special World 6 consists of five main levels and an airship. A Red Toad House is also present.
  16. 16
    Special 6-1 Walkthrough:
  17. 17
    Hit the left ? Block to get a Propeller Block. Avoid the ? Block next to the brazier, as it contains a Poison Mushroom.
  18. 18
    The next two ? Blocks to the right are also Propeller Blocks. The rightmost block contains another Poison Mushroom.
  19. 19
    Use a Propeller Block to propel yourself up to the platform with braziers at each corner.
  20. 20
    Hit the ? Block in the center of this platform to get five coins.
  21. 21
    Drop back to the sand. Defeat the three Sandmaarghs by standing still and letting them move under you. Jump away as their shadow disappears, then jump on where they were as they reappear.
  22. 22
    Behind the building, follow the wall left from the brazier platform around the corner to find a path.
  23. 23
    Move onto the path to make a string of coins appear. Run along it to collect them.
  24. 24
    To reach the first Star Coin: Move back to the brazier platform at the beginning. Take a running jump off the platform towards the corner closest to you.
  25. 25
    Propel yourself after the jump and hover onto the platform. In the north-west corner of this area is a Green Clock. Grab it.
  26. 26
    Move out from under the covered part of the platform. Wait on the right side of the Large Note Block for a clear view of the wall to your right.
Tips
  • The strategy for Dry Bowser's attacks should be used consistently.
  • Special 6-1 is a very open course, and large portions can be skipped. The walkthrough provides a linear approach.
  • Sandmaarghs can be defeated by jumping on them after they emerge from the sand.
  • A Green Clock that adds 100 seconds to your timer is available in Special 6-1.

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