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What to Do at Marbule (Home World): Chapter 16
Chrono Cross: The Radical Dreamers Edition

What to Do at Marbule (Home World): Chapter 16

Follow our guide to navigate Marbule in Chrono Cross: The Radical Dreamers Edition. Learn about the haunted village and your next steps.

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Follow our guide to navigate Marbule in Chrono Cross: The Radical Dreamers Edition. Learn about the haunted village and your next steps.

Alright, so after borrowing that boat from Norris at Viper Manor in Home World, it's time to set sail for Marbule. This is the demi-human village, but heads up – it's way different from the one in Another World.

When you arrive, you'll notice it's completely empty of people, except for two explorers. The place is crawling with these spooky, otherworldly monsters. Don't worry though, they can't actually hurt you, and you can't hurt them. It's more of a creepy atmosphere thing.

Your first objective is to find one of those explorers, a guy named Toma. Just wander around the village until you bump into him. Chatting with Toma will give you the lowdown on what's been going on in Marbule and the Dead Sea. Once you've gotten all the info, head back to the house near the entrance and hit the hay.

You'll probably hear some voices in the night. When you wake up, head outside and make your way to the bridge in the middle of the village. Keep an eye out, because you'll see a woman dive into the water and swim off.

Toma will show up again and tell you to go back to sleep. He'll mention that your next stop is the S.S. Zelbess to talk to its captain, Fargo. The next morning, when you leave the house, you'll notice Irenes – the mermaid you saw last night – will

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