Learn how to execute powerful Tri-Attacks in Resonance of Fate. This guide explains creating Resonance Points, initiating Tri-Attacks, and maximizing their effectiveness.
Tri-Attacks are combo attacks in Resonance of Fate that provide protection from enemy assault, heal scratch damage, and consume only one bezel. Enemies caught within the triangular lines during a Tri-Attack cannot move or turn. This section details how to perform them.
Walkthrough
- 1Start with Person 2: Press Square. A blue line will appear between Person 1 and Person 3, originating from Person 2. Use the left stick to move this line and adjust the target cursor at its end. The right stick controls the camera view.
- 2Create Resonance Point 1: Target a point (Point A) and press Square. Person 2 will run to this point and stop, creating the first Resonance Point.
- 3Create Resonance Point 2: With Person 2 at Point A, press Square with Person 3. A blue line will cross the first one. Press Square again to make Person 3 run to Point B, creating the second Resonance Point.
- 4Form the Triangle: With Person 2 and 3 at their points, press Triangle with Person 1. A golden line will form between all three team members, creating a triangle on the ground. Tiny arrows indicate the direction of the Tri-Attack. Use R1 or L1 to change the starting person, and Triangle again to alter the direction.
- 5Initiate Tri-Attack: Select the first person and press Square to start a hero run. The team will run along the triangle's lines. If obstacles are encountered, press Square again to hero jump over them.
- 6Attack Execution: Each person will take turns firing or using grenades as their individual action bar depletes. The more Resonance Points accumulated before the run, the longer the Tri-Attack will continue.
Tips
- A Tri-Attack can be performed with just one Resonance Point, primarily for repositioning characters, especially if one is taking heavy damage.
- Two Resonance Points are generally sufficient for an effective Tri-Attack.
- Performing other actions like moving a character, using an item, or standing still to shoot will cancel any accumulated Resonance Points.
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