Navigate the Square Garden in Resonance of Fate with our detailed walkthrough. Discover enemy locations, treasure chests, and strategies to defeat the Dragonfly boss.
Walkthrough
- 1Entrance: Start in an empty area and proceed forward to the first corridor.
- 2Room 1 (Blue): A narrow hall with no enemies. Leads left or right.
- 3Room 2 (Pink - Left): Enemies: Security Fencer Lv 20 x2, Hoodlum Lv 22 x4. Treasure: [HAND GRENADE EX x10]. To proceed, target the higher elevation path and use a hero jump.
- 4Room 3 (Turquoise): Enemies: Security Fencer Lv 20 x2, Hoodlum Lv 22 x3. From the arrival point, defeat enemies on the stairs leading to the red room (Room 4). Exit through the blue path.
- 5Room 4 (Red): Enemies: Security Fencer Lv 20 x2, Hoodlum Lv 22 x2. Treasure: [EXPANDER GRIP x1]. This room is optional but contains a useful gun part.
- 6Room 5 (Deep Pink - Right): Enemies: Hoodlum Lv 22 x4. . Navigate past enemies and use sloping steps or a jump to reach the higher exit to the red room (Room 4).
- 7Room 6 (Deep Red): Enemies: Security Fencer Lv 20 x3, Security Gunman x3. Accessed from Room 5 or Room 7. You can fight enemies or use a long hero jump to reach the yellow exit (Room 8).
- 8Room 7 (Blue - Central): Enemies: Security Fencer Lv 20 x4. This central room has a circular platform. Proceed through, ensuring you have enough bezels.
- 9Room 8 (Yellow): Enemies: Hoodlum Lv 22 x6. . Leap to the upper right corner to reach the green exit (Room 9), or defeat enemies using the bunkers for cover.
- 10Room 9 (Green - BOSS): Leader - Dragonfly Lv 74, Hoodlum Lv 22 x2, Security Gunman x2. Reward: [BEZEL SHARD x1].
Tips
- You can run past most enemies if you don't need the drops.
- Use the directional finder markers around Vashyron to identify exit directions, especially for jumps and stairs.
- In Room 2, using the MG and switching to HG can be effective against enemies behind cover.
- In Room 5, a strategic approach to killing enemies can yield purple hexes.
- In Room 6, using bunkers or a long hero jump can help bypass or engage enemies.
- In Room 8, utilizing the bunkers for cover makes fighting the enemies easier.
- Room 2: [HAND GRENADE EX x10]
- Room 4: [EXPANDER GRIP x1]
- Room 5: [HAND GRENADE EX x10]
- Room 8: [HAND GRENADE EX x10]
- Room 9 (Boss): [BEZEL SHARD x1]
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content