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D A K O T A  V E I N  D U N G E O N  (Level 9) (Optional) ............... *DV05
Resonance of Fate

D A K O T A V E I N D U N G E O N (Level 9) (Optional) ............... *DV05

Guide to the optional Dakota Vein Dungeon (Level 9) in Resonance of Fate. Learn enemy locations, strategies, and boss fight tips for this challenging area.

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Guide to the optional Dakota Vein Dungeon (Level 9) in Resonance of Fate. Learn enemy locations, strategies, and boss fight tips for this challenging area.

Walkthrough
  1. 1
    Preparation: Ensure your MG and HG levels are around 15, and Grenades level 5+. Stock up on Molotov Cocktails, Metal Coated Rounds, Incendiary Rounds, and powerful elemental grenades. Save AP rounds from the billboard mission for the boss, or buy more at the Arena Coin Exchange. Customize your guns and equip accessories for maximum physical defense. Consider activating the nearby terminal to increase the likelihood of status ailments (though enemies don't inflict them).
  2. 2
    Room 1 - Yellow: Enemies: Shady Thug Lv 16 x1, Frag Dwellest Lv 35 x1. You can fight from high walls.
  3. 3
    Room 2 - Blue: Enemies: Shady Thug MG Lv 16 x3, Frag Dwellest Lv 35 x1. Use the raised area to the left for cover. Prioritize the Dwellest first, then the thugs. All enemies throw grenades.
  4. 4
    Room 2a - Red (Optional): Enemies: Frag Dwellest x2. Contains ESCAPE HEX x5. This room can be skipped.
  5. 5
    Room 3 - Pink: Enemies: Shady Thug MG Lv 16 x1, Frag Dwellest Lv 35 x2. Use the central ramp for height advantage to avoid grenades and attacks. One Dwellest is near the exit.
  6. 6
    Room 4 - Turquoise (Sealed Room): Enemies: Sledgehammer Lv 50 x1. This room has ramps and a high platform. Send your MG towards the enemy with a hero jump, and an HG to the side, staying low. Use grenades. After the fight, create a Resonance Point on the ground and perform a tri-attack running to generate bonus shots. Use AP Rounds with the MG. Staying on platforms avoids its pounding attack but is slower. This enemy drops the Scrapped Hammer SH1, which can be obtained only once per entry. Defeating this enemy indicates readiness for the boss.
  7. 7
    Room 5 - Red: Enemies: Frag Dwellest Lv 36 x3. Head towards the blue exit, jumping onto the platform. Target the enemy facing you with the MG first. Continue with the HG onto the platform. You can proceed through the blue exit.
  8. 8
    Room 6 - Green (Optional): Enemies: Shady Thug STG x3, Dwellest x2. This is a dead end and can be skipped.
  9. 9
    Room 6 - Blue: Enemies: Shady Thug STG x4 (Gas Tank). Deal with the first enemy that jumps down from the platform. The others won't attack until you move. Use the platform for height advantage and throw a grenade to blow up the gas tank, disabling two enemies.
  10. 10
    Room 9 - BOSS - Green (Sealed Room): Enemies: Sledgehammer Lv 50 x2. Reward: PDW-XN.V2 (Machinegun).
Tips
  • The hidden gun can be found from Anthony in Cranktown during Chapter 5.
  • Grenades level up quickly on higher-level enemies.
  • The Sledgehammer in Room 4 drops the Scrapped Hammer SH1, a useful item.
  • Using AP Rounds with the MG is effective against the Sledgehammer in Room 4.
  • If you have trouble with Room 3, consider saving Bezels for the tougher enemy in Room 4.
  • PDW-XN.V2 (Machinegun) - Obtained after defeating the bosses in Room 9.

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