Detailed walkthrough for the West Bridge section of Resonance of Fate, covering enemy encounters in Yellow, Blue, Red, and Green rooms, with strategies and tips for each.
You can run through these long rooms without killing all the enemies, but it's not recommended unless you have all your bezels by the time you reach the far end.
- 1Room 1 - Yellow
Enemies: Shady Thug MG Lv 16 x2, Walker Lv 31 x1.
The room is narrower than on the South bridge, with two bunkers to the right of the entrance. One thug is far down the room, and the other two enemies are about halfway. Target the closest thug first with the MG and HG, then the walker with a tri-attack. Finally, kill the last thug. Hollow Point Rounds can help. - 2Room 2 - Blue
Enemies: Walker Lv 31 x1, Snow Gremlin Lv 15 x2.
Three connecting bunkers are to the left. Move to shelter behind them, but watch for the Walker potentially flanking. Use Molotov Cocktails on the gremlins. - 3Room 3 - Red
Enemies: Walker Lv 31 x1, Chilly Dog Lv 17 x2.
Similar to Room 2, with three bunkers to the right. Two Molotov Cocktails+ can destroy the Walker. - 4Room 4 - Green (Sealed Room)
Enemies: Shady Thug MG Lv 16 x1, Walker Lv 31 x2.
On this first visit, the exit is sealed, requiring all enemies to be defeated. Three bunkers are to the left, arranged like a T. Use Hollow Point Rounds+ or Metal Coated Rounds+ to quickly eliminate one of the Walkers. Grenades+ can break the Walkers' gauges. Be careful not to get trapped behind bunkers.
After Room 4, move to the white exit and choose to exit the area. Be cautious of potential random battles before reaching an Energy Station. Head right to find a rest place and save your game before entering Refridgia. You can also find treasure in the East Bridge.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content