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S H O P S
Resonance of Fate

S H O P S

Navigate the shops of Ebel City and the Tinkerers in Resonance of Fate. Discover essential tools, powerful weapons, and crucial custom parts to upgrade your arsenal and conquer your foes.

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Navigate the shops of Ebel City and the Tinkerers in Resonance of Fate. Discover essential tools, powerful weapons, and crucial custom parts to upgrade your arsenal and conquer your foes.

Alright, let's talk about where you'll be spending your hard-earned cash in Resonance of Fate. There are two main places to get your gear and upgrades: the Ebel City Shop and the Tinkerers. Think of Ebel City as your general store for essentials and some decent starting gear, while the Tinkerers are where you'll really start customizing your weapons to fit your playstyle.

We'll break down what each shop offers so you know exactly what to look for when you've got some scratch to spare.

Ebel City Shop

This is your go-to for basic survival items, some early-game weapon options, and the foundational custom parts. Don't underestimate these beginner parts; they're a great way to get a feel for customization before investing heavily.

Tools

These are your bread and butter for keeping yourselves alive and managing combat:

  • First Aid (1000G): Heals 1000 scratch damage. Essential for keeping your health up during tough fights.
  • Cure Kit (1000G): Cures all status ailments. Super important when you get hit with things like poison or paralysis.
  • Escape Hex (1500G): Warps you back to the world map. A lifesaver if you get into a situation you can't handle or just need to bail.
  • Clairvoyance (250G): Lets you view information on a target enemy. Handy for figuring out what you're up against.

Weapons

This section is a bit steep price-wise, but it's worth noting:

  • SG-B226 (Handgun) (100000G): This handgun is noted for its large magazine size. It might be an early investment if you find yourself running out of ammo often, but that price tag is hefty!

Custom Parts

These are your first steps into weapon customization. They're called 'Rookie' for a reason, but they're a solid starting point:

  • Rookie Sight (1000G): A basic sight for your weapon.
  • HG Rookie Barrel (1000G): A beginner barrel for your Handgun.
  • MG Rookie Barrel (1000G): A beginner barrel for your Machinegun.
  • Rookie Grip (1000G): A basic custom grip.
  • HG Rookie Magazine (1000G): A beginner magazine for your Handgun, likely increasing capacity slightly.
  • MG Rookie Magazine (1000G): A beginner magazine for your Machinegun.

Accessories

There's one key accessory here:

  • Auto-Trigger (3000G): This is pretty neat! It automatically attacks if your charge gauge hits zero while you're charging. Can be useful for consistent damage output.

Other

These items are for crafting and synthesis:

  • Custom Kit Set (500G): Used to combine with other items at the Tinkerers.
  • Powder Gel (250G): A basic explosive used in item synthesis.

Tinkerers

The Tinkerers are where the real magic happens. You'll bring your weapons and the custom parts you find or buy here to really fine-tune your firearms. The parts here offer more specialized bonuses.

Custom Parts

Get ready to dive deep into weapon mods:

  • Top Sight (500G): Features a top expansion port, suggesting it can hold other attachments.
  • Compact Scope a (3000G) & Compact Scope b (3000G): Both are built to improve charge speed. Pick one that suits your needs.
  • HG Expander Barrel (500G): A handgun barrel with an expansion port.
  • HG High Barrel (1500G): This handgun barrel boosts charge acceleration. Great for faster shooting.
  • MG Expander Barrel (500G): A machinegun barrel with a left expansion port.
  • MG High Barrel (1700G): Boosts charge acceleration for your machinegun.
  • Sub-Barrel (500G): Can be added to other barrels, likely offering additional benefits or expansion slots.
  • Handguard (800G): Improves rapid fire rate and bullet focus. Essential for sustained fire.
  • Foregrip (3000G): A basic foregrip, probably offering stability or recoil control.
  • HG Magazine +2 (500G): Adds 2 bullets to your handgun magazine. More shots before reloading!
  • MG Magazine +3 (500G): Adds 3 bullets to your machinegun magazine. Same deal, just for your MG.

So, keep an eye on your cash and what you need. The Ebel City shop gives you the basics, but the Tinkerers are where you'll craft the ultimate weapons for your journey through Fatalism.

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