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C H A P T E R  O V E R V I E W (10)
Resonance of Fate

C H A P T E R O V E R V I E W (10)

Get a comprehensive overview of Resonance of Fate Chapter 10. Learn about starting stats, Zephyr's temporary departure, mission progression, and essential preparations before diving into the action.

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Get a comprehensive overview of Resonance of Fate Chapter 10. Learn about starting stats, Zephyr's temporary departure, mission progression, and essential preparations before diving into the action.

At the start of Chapter 10, you should have approximately 557 Hunter Points and 8 Bezels, with characters around Level 50. You will receive 3 Yellow Energy Hexes, and Zephyr will temporarily leave the team. It is recommended to adjust equipment for Leanne and Vashyron and stock up on special ammo and grenades before proceeding, as the initial missions involve significant combat.

Walkthrough
  1. 1
    Complete the first story mission. Zephyr will rejoin the team upon your return to Sweet Home.
  2. 2
    Undertake the Rebel Suppression mission on Level 6 and return to Ebel City.
  3. 3
    Accept Pater's mission from the Guild.
  4. 4
    Before heading to Cranktown, the Silver Canyon, and Level 8, purchase Smash Grenades at the Arena.
  5. 5
    Complete all available missions.

Upon completing all missions, you will have 603 Hunter Points. Before starting the next chapter, collect the Hunter's Rank reward of 1 Flameproof Suit and 3 Multi-Aid R-S from the mailbox outside Sweet Home. Remember to save your game when prompted, as saving will not be available at the beginning of the next chapter.

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