Discover Level 16 Perks in fallout new vegas: Action Boy/Girl, Better Criticals, Chem Resistant, Meltdown, Tag!, and Weapon Handling. Learn requirements and effects.
This section covers perks available to characters at Level 16 in fallout new vegas. These include Action Boy/Girl, Better Criticals, Chem Resistant, Meltdown, Tag!, and Weapon Handling.
Action Boy/Girl
Requirements: Level 16, Agility 6
Ranks: 2
This perk grants an additional 15 Action Points for use in V.A.T.S. The effectiveness is diminished due to being split into two ranks and the general usefulness of high Action Point totals in New Vegas.
Better Criticals
Requirements: Level 16, Luck 6, Perception 6
Ranks: 1
Better Criticals provides a 50% damage bonus on critical hits. Its usefulness is directly tied to your Luck score, which determines critical chance. It synergizes well with perks like Sniper or Finesse, and is especially beneficial for players with the Laser Commander perk.
Chem Resistant
Requirements: Level 16, Medicine 60
Ranks: 1
This perk makes you 50% less likely to develop an addiction to chems such as Psycho or Jet. Addiction can be cured at a hospital or by reloading a save.
Meltdown
Requirements: Level 16, Energy Weapons 90
Ranks: 1
When foes are killed by your Energy Weapons, they explode in a corona of harmful energy, potentially causing a chain reaction. The explosion radius is fairly short and can harm the player if they are too close.
Tag!
Requirements: Level 16
Ranks: 1
The Tag! perk allows you to select a fourth Skill to be a Tag skill, instantly raising it by 15 points. This is considered less useful than perks like Educated or Comprehension.
Weapon Handling
Requirements: Level 16, Strength
Ranks: 1
Weapon Strength Requirements are reduced by 2 points for you. This perk effectively provides the benefits of having two additional points in Strength for weapon usage. It is less valuable considering Strength can be increased through other means, including DLCs like "Old World Blues", and a natural Strength score of 8 is achievable.
- The usefulness of Better Criticals is highly dependent on your character build and Luck score.
- Meltdown's explosion radius is small and can harm you, making it a situational perk.
- Tag! offers a small skill boost compared to other perks like Educated.
- Weapon Handling can be useful if you have low Strength, but its value diminishes with higher base Strength or other methods of increasing it.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content