A comprehensive guide to completing every quest in Fallout: New Vegas, including Main Quests, Side Quests, Unmarked Quests, and Repeatable Quests. Plan your playthrough for maximum completion.
This guide aims to help players complete every quest in Fallout: New Vegas. Quests are categorized into four types: Main Quests, Side Quests, Unmarked Quests, and Repeatable Quests.
Main Quests are the primary story missions.
Side Quests are quests that appear in the Pip-Boy's Quest section.
Unmarked Quests are not tracked in the Pip-Boy but may have related notes.
Repeatable Quests are endless fetch-quests, often for earning caps, some with specific goals.
Disclaimer: Due to faction conflicts and quest interdependencies, completing every single quest may be impossible. Some choices will lock out other quests. This guide will not include the final faction missions, as they are mutually exclusive.
Goodsprings
- Ain't That a Kick in the Head — Doc Mitchell (Main Quest): After waking up in Goodsprings, the Courier gets a Pip-Boy and a lead to find their attacker.
- Back in the Saddle — Sunny Smiles (Side Quest): The Courier learns survival skills from Sunny Smiles, clears geckos, and is directed to Trudy.
- Back in the Saddle #2 — Sunny Smiles (Side Quest): Sunny Smiles teaches the Courier to craft healing powder using xander root and broc flower.
- Ghost Town Gunfight — Trudy (Side Quest): The Courier must decide whether to help the Powder Gangers or the citizens of Goodsprings in a conflict over the town.
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