Follow this Fallout: New Vegas walkthrough to complete the 'You Can Depend on Me' quest, starting with the Crimson Caravan and progressing to Camp McCarran.
Fast-travel back to the Crimson Caravan compound. The obvious quest-giver is Alice McLafferty, but first, find a man named Blake standing near a stall outside of the Crimson Caravan Office. He’ll sell you a wide variety of items, as well as answer some questions about the Crimson Caravan company. Later on he will also play a part in a few quests, but for now, he’s not all that interesting.
After you’re done talking to Blake head into the Caravaneer Barracks to the south-west, which has plenty of loot to steal. Numerous Footlockers sit at the foot of the beds here, some of which are locked [Very Easy], [Easy] and [Average]. All are worth looting for the Caps, chems and clothes within. Search a desk for a copy of ¡La Fantoma! then loot the First Aid Box in the bathroom. North-east of the Caravaneer Barracks is the Guard Barracks, wherein you can find some Footlockers, an Ammo Box [Easy] and a First Aid Box in the main room and another First Aid Box in the bathroom. Otherwise, the place isn’t too interesting.
Head into the Crimson Caravan Main Office, which can also be looted. It’s not as lucrative as the Caravaneer Barracks was and there’s more traffic, but if you’re patient you can hack a Terminal [Average] to ogle some smut. In the bathroom you can find an issue of True Police Stories on the floor of a stall and a First Aid Box on a wall. If you’re particularly sneaky you can loot Alice McLafferty’s desks [Very Easy] and the nearby Safe [Average].
Once you’re done being sneaky, talk to Alice McLafferty and talk to her about the Crimson Caravan and work contracts, then get down to business. She’ll offer you a job as a “runner”, which sounds an awful lot like being a courier… so at least you’re qualified. Accept the first job and she’ll direct you to deliver a package to one “Doctor Hildern” at Camp McCarran. This starts the quest You Can Depend on Me.
Gun Runners
Time to make the trip to Camp McCarran, which is on the western end of New Vegas. There are plenty of areas to discover along the way, but only those that don’t have quests attached to them later will be explored right now. Start out by heading west to reach the large, make-shift walls around New Vegas, which you should follow south until you discover the Freeside’s East Gate map marker. Continue south following the wall and you should shortly find the Gun Runners map marker; which consists of a stall out front of a larger building, the Gun Runner Headquarters. Ignore the building for now and talk to the Vendortron in the stall, who will sell you copious amounts of ammo and high-quality weapons. You can also learn a bit about the Gun Runners in general, and the stall specifically.
To Camp McCarran and the El Ray Motel
Head west from the Gun Runners stall, then go south along the wall around New Vegas. Pass between a gap between the wall and a fence and you should discover the NCR Sharecropper Farms, an area which you’ll come back to later. Continue south until you find a road running along the southern end of the NCR Sharecropper Farms, which you should follow west, then south again when you get the chance. The gates to Camp McCarran should be nearby, on the walls to the east. Across the street to the west is the El Ray Motel, which is worth some exploration, since it’s not tied to any quests.
The El Ray Motel is a very humble place consisting of only three rooms mostly occupied by Chem Addicts. The two on the upper floor are locked [Very Easy] and the lower room is unlocked. In the eastern-most of the two elevated rooms you’ll find a Crazed Chem Addict who needs to be put down and a Sunset Star Sarsaparilla Bottle Cap on a bookshelf. In the eastern room you’ll find a dead Wastelander and a Nuka-Cola Victory on the floor near a bed. On the lone room on the ground floor you’ll find… three Bark Scorpions? Guess they got tired of being out in the sun. Read a “Threatening Note” on a table to find out the resident here got into some money trouble. Yikes. In the bathroom you’ll find a dead Wastelander in a bathroom.
Visit Thomas Hildern at Camp McCarran and give him the Crimson Caravan invoice (left), and hear how his request to investigate Vault 22. After your conversation with Hildern, his assisstant Angela Williams will warn you about Hildren’s job (right).
An Invoice for Hildern
Go through the door to Camp McCarran and make your way to the terminal building to the south-east. There are all sorts of NPCs here to talk to, quests to start and stuff to loot, but now is not the time. Don’t worry, you’ll come back here shortly, but for now, it’s time to find Doctor Hildern. Speaking of which, once you’re in the Camp McCarran Terminal Building, head into a room to a room on the south-eastern corner of the ground floor to find Thomas Hildern and Angela Williams. Talk to the former and he’ll try to sell you on some magical food-producing science in Vault 22. Bite and he’ll offer to pay you for finding out Vault 22’s secrets, starting the quest There Stands the Grass. This might seem extraneous, but it’s actually connected to a quest you might get from the Brotherhood of Steel… at least in the fact that they both occur in Vault 22, and it would be lame to have to explore the place twice. After this, give him the invoice then leave the offices… only to be intercepted by Angela Williams, who will give you some unsettling news about the Vault 22 job, then often to sweeten the deal by adding to your responsibilities. Exhaust her dialogue options, then leave Camp McCarran and return to the Crimson Caravan compound.
Talk to Alice McLafferty in the Main Office (during the day) or the Guard Barracks (at night) and tell her the news and she’ll also tell you about your next tasks. The jobs available are; to neg
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