Complete walkthrough for the 'Making an Impression' quest in Mass Effect: Andromeda. Includes steps for deploying Survey Hammers, dealing with the exiled nation of Advent, and defeating the Architect boss.
- 1To start the quest, visit the southern-most multi-story building in Prodromos. Enter the east chamber on the ground floor and speak with Hainly Abrams.
- 2Travel to the Sheartop Forward Station and drive southwest. Follow the trail until it forks, then turn east towards Remnant ruins south of the road. Deploy the first Survey Hammer and defeat the attacking Assemblers.
- 3Head southwest to an exile camp west of Remnant Ruins and the Sawtooth Plateau Forward Station. Speak with a Scout to learn about the 'sovereign nation of Advent' and their opposition to your resource goals. You can make a deal to tap natural gas instead of water, but you are not bound by it.
- 4Return east into the desert to nearby Remnant ruins. Deploy the Survey Hammer at the northern site to tap the water table, or the southern site to exploit natural gas. Defeat the Assemblers and Observer that appear.
- 5Continue west uphill to the Sawtooth Plateau Forward Station. Near it, find more Remnant ruins, activate the third Survey Hammer, and prepare for a difficult Remnant response.
Boss Battle - Eos Architect:
The Architect is a large Remnant machine with three main attacks:
- Massive energy beams that cover a large area, penetrate cover, and leave damaging effects.
- Rapid-fire laser bursts that deal significant damage but can be avoided by hiding behind cover.
- Numerous explosive orbs that require quick movement to new cover.
The Architect can also summon lesser Remnant (Assemblers, Nullifiers, etc.) which must be destroyed to make the Architect vulnerable again. These lesser foes can flank you or attack through cover.
Strategy:
- Stay in cover unless the Architect's maw is charging or explosive orbs are present.
- Target the Architect's legs when they are exposed (indicated by navpoints).
- Destroy summoned lesser Remnant to eliminate threats and re-expose the Architect's legs.
- After sufficient damage to a leg, you will be prompted to attack its head Conduit.
- After a leg is destroyed, the Architect will move to nearby Remnant ruins, and you must continue the fight there.
- A sniper rifle or assault rifle is recommended for long-range engagements.
- Vanguards can use Charge to close distance and attack the Architect's head while suspended in mid-air.
- Companions like Jaal, Drack, and Vetra are good choices for this fight.
- Once the Architect is sufficiently damaged, it will fall to the ground. Hack its head Conduit to complete the fight.
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