Learn about bravely second Astrologian abilities like Prescience, Astral Magic, and Precognition. Discover their MP costs and effects.
Level 1: Astral Magic Level 1
Type: Command | Cost: 6 MP
Enables the use of Physical Boon and Mystic Boon. Physical Boon increases a character’s Physical Attack by 30% for 4 turns (up to 150%), while Mystic Boon increases Magical Attack by 30% for 4 turns (up to 150%). These are useful for denting bulky foes or racking up more damage, and get better when combined with Blast or Mist Spellcraft.
Level 2: Astral Magic Level 2
Type: Command | Cost: 3 MP
Enables the use of Evade Boon and Elemental Ward. Evade Boon increases a character’s Evade by 30% for 4 turns (up to 150%). Elemental Ward creates a barrier around a character that halves damage from a chosen element for 4 turns. Elemental Ward cannot be extended by Spellcraft but is more useful when applied to your party with Spellcraft.
Level 3: Precognition
Type: Support | Cost: 1 slot
Prevents enemies from gaining a first strike or Brave Attack. This is highly recommended so enemy mobs never gain a surprise advantage during battle, especially later on when enemy mobs can easily savage your party before you get a chance to retaliate.
Level 4: Astral Magic Level 3
Type: Command | Cost: 12 MP
Enables the use of Speed Boon and Magic Mirror. Speed Boon increases a character’s Speed by 30% for 4 turns (up to 150%). Magic Mirror creates a barrier around a character that reflects White Magic, Black Magic, Time Magic, Spirit Magic, Holy Magic and Astral Magic for 4 turns. Magic Mirror cannot be extended by Spellcraft; its duration is doubled with Good Measure. This allows characters to bounce back most forms of magic, and since White Magic and Holy Magic are reflected, you’ll need to use items or other methods to heal. It can be cast on enemies to stop them healing.
Level 5: Astral Magic Level 4
Type: Command | Cost: 8 MP
Enables the use of Physical Ward and Mystic Ward. Physical Ward increases a character’s Physical Defence by 30% for 4 turns (up to 150%), while Mystic Ward increases Magical Defence by 30% for 4 turns (up to 150%). These can be a life-saver when dealing with bosses that hit hard. Combine with Blast or Mist Spellcraft for best results.
Level 6: Prescience
Type: Support | Cost: 2 slots
Spells and abilities that boost stats or provide supportive effects trigger at the beginning of the turn. This ability is fantastic when combined with the Exorcist’s Undo Action, Time Mage’s Re-raise, Guardian’s Soul Mirror or Templar’s Rampart.
Level 7: Astral Magic Level 5
Type: Command | Cost: Lucky Day: 5 MP, Elemental Mirror: 12 MP
Enables the use of Lucky Day and Elemental Mirror. Lucky Day boosts a character’s success rate with abilities that have a chance of failure or try to inflict a status ailment for 4 turns. This is mainly useful for tripping up enemy mobs. Elemental Mirror creates a barrier around a character that reflects physical attacks of a chosen element for 4 turns. Elemental Mirror cannot be extended by Spellcraft; its duration is doubled with Good Measure. It is hilarious against enemies that rely on physical elemental attacks, so long as they don’t absorb their own element.
Level 8: Astral Magic Level 6
Type: Command | Cost: Elemental Boon: 24 MP, Elemental Barrier: 36 MP
Enables the use of Elemental Boon and Elemental Barrier. Elemental Boon increases a character’s elemental damage by 1.5 times for 5 turns. It cannot be extended by Spellcraft. Elemental Barrier creates a barrier around a character that nullifies elemental damage for 4 turns. It cannot be extended by Spellcraft.
Level 9: Prolong Support
Type: Support | Cost: 1 slot
The duration of stat-boosting effects received by your party is doubled. As long as one person has Prolong Support, your entire party will retain their stat boosts for double the number of turns.
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